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  • SoundWorks Collection: The Sound Of Spiderman Home

    SoundWorks Collection: The Sound Of Spiderman Home

    July 17, 2017, 5:16 am
    SoundWorks Collection has published an Interview with Sound Editor and Sound Designer Eric Norris about his recent work on Spiderman Homecoming. You can listen to it here.

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  • Other Postings By Member

    • Annual Pre-GDC Meetup on Sunday March 18th
      SOUND

      Annual Pre-GDC Meetup on Sunday March 18th

      January 15, 2018, 6:21 pm
      Wait, why is there a company logo at the head of this post?! For the last few years, we’ve held a community meetup in San Franciso the Sunday of the week of GDC. We’re continuing that tradition this year, but this time we’ve got a sponsor! You may have spotted this on our Facebook or […]

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    • Sunday Sound Thought #100: The Benefits of Unique
      SOUND

      Sunday Sound Thought #100: The Benefits of Unique

      January 14, 2018, 7:20 pm
      I’ve been reading a book in my spare time called How to Win Friends & Influence People, by Dale Carnegie, and have been shocked by how applicable the book’s lessons are to everyday life. Carnegie’s thoughts and experiences are more than just useful for people running companies or trading stocks; they are important for us, […]

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    • Sound Designer Closeup: An Interview with The Nois
      SOUND

      Sound Designer Closeup: An Interview with The Nois

      January 9, 2018, 9:37 am
      Meet David Philipp: Sound Designer and Co-Founder of The Noiseworks Ltd. Based out of London, UK, David’s work has appeared on many release trailers for Total War: Warhammer and Warhammer II as well as the Total War titles, including Rome II, Attila, Kingdoms, and Warharmmer (where he was a lead creature designer). He is also […]

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    • Monthly Theme: History Of
      SOUND

      Monthly Theme: History Of

      January 1, 2018, 6:11 pm
      In all of the industries we sound professionals work in, we are constantly looking to the future. We are looking forward at deadlines, new projects, vacations, conventions, invoices, and bills. In my experience; the past history of what we do and how we did it is a bit deemphasized. We live in a time where […]

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    • Our Favorite Sounds of 2017
      SOUND

      Our Favorite Sounds of 2017

      January 1, 2018, 6:11 pm
      The year 2017 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support. There have been so many great films, shows, games, and events this year that we thought we would share some of our favorites for […]

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    • Spanning Pre to Post across Coast to Coast – an
      SOUND

      Spanning Pre to Post across Coast to Coast – an

      December 22, 2017, 10:55 am
      Will Ralston covers a multitude of different spectrums. Originally hailing Bloomsburg, Pennsylvania, he now splits his time across the country working in multiple roles in various facets of the entertainment business with numerous credits in episodic television, feature films and a couple of video games. He has extensive experience in post production as a sound editor, Foley editor, […]

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    • Mapping Sound to Color
      SOUND

      Mapping Sound to Color

      December 20, 2017, 5:31 am
      For this month’s topic of Spectrum, I decided to take the word literally, as applied to color, and consider its relationship to sound. The impetus for this decision was a conversation I had with a co-worker, the late sound designer Stillwind Borenstein, about thirteen years ago. He explained an interest that, since both sound and […]

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    • Twenty Thousand Hertz Podcast: UI Sound Design
      SOUND

      Twenty Thousand Hertz Podcast: UI Sound Design

      December 18, 2017, 5:49 am
      A recent issue of the 20k podcast revolves around UI sound design and how these sounds interact with us in our everyday life. Guests are Will Littlejohn, Facebook’s Director of Sound Design and Conor O’Sullivan, Sound Design Lead at Google. You can listen to the episode here. [Image Source]

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    • Sunday Sound Thought #99: Abstraction
      SOUND

      Sunday Sound Thought #99: Abstraction

      December 17, 2017, 8:20 am
      Organization is difficult for some, and absolutely vital for others. But our brains are built for abstracting and organizing, so why not run with it? In programming, abstraction describes the act of turning a complex object into a box with some inputs and outputs. If you’ve worked with Max, Pure Data, or Reaktor, you’ve seen abstraction […]

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    • Getting Your Feet Wet: A Guest Contribution from A
      SOUND

      Getting Your Feet Wet: A Guest Contribution from A

      December 16, 2017, 8:30 am
      This is a guest contribution coming to us from Andy Bertolini. Having recently worked at Anki, and at Somatone before that, Andy is a fantastic Voice Over editor also deft in the arts of audio middleware. He has been the person who has solved our problems before we were aware they even existed, and we couldn’t have shipped our […]

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