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  • Create an Easy Animated Triptych in After Effects

    Create an Easy Animated Triptych in After Effects

    July 17, 2017, 9:17 am
    Ever wondered how you can create a transition for three scenes in Ae and have them all take up a third of the screen? It’s actually pretty easy, and it can be adapted to work
    The Post Create an Easy Animated Triptych in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • Creating an Animated Ocean in After Effects
      ANIMATION

      Creating an Animated Ocean in After Effects

      September 19, 2017, 1:01 pm
      Caleb Ward Walks Through Creating an Animated Ocean in After Effects Using Only Bundled Tools There is an old proverb that goes something like “Give a person a fractal and you solve a day’s problems, The Post Creating an Animated Ocean in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • PolyGnome Mesh Constructor Kit for C4D Now Availab
      ANIMATION

      PolyGnome Mesh Constructor Kit for C4D Now Availab

      September 19, 2017, 1:00 pm
      New PolyGnome Tool Released for Cinema 4D Modelers, Letting You Seamlessly Add Mesh Details from a Library of Assets Cinema 4D’s new kit bash tool has hit the streets. PolyGnome is new plugin for Cinema The Post PolyGnome Mesh Constructor Kit for C4D Now Available originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Level Up With Subsurface Scattering in Octane
      EDITING

      Level Up With Subsurface Scattering in Octane

      September 18, 2017, 11:46 am
      Silverwing’s Raphael Rau Provides a Detailed Overview for Working With Subsurface Scattering With Octane Render in Cinema 4D Octane was intended to bridge the gap between stunning renders and ease of use. For the most The Post Level Up With Subsurface Scattering in Octane originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • New Onion Skin Tool for Maya Works as a Viewport E
      EDITING

      New Onion Skin Tool for Maya Works as a Viewport E

      September 18, 2017, 11:45 am
      CG Generalist Christoph Lendenfeld Shares a Lightweight Viewport 2 Extension for Easy and Flexible Onion Skin for Animators in Maya You are probably thinking that there are quite a few tools out there for Maya The Post New Onion Skin Tool for Maya Works as a Viewport Extension originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Lighting and Rendering an Interior With Corona C4D
      ANIMATION

      Lighting and Rendering an Interior With Corona C4D

      September 18, 2017, 11:45 am
      3D Artist Salah Bouzgma Covers Tips and Tricks for Lighting an Interior Scene With Corona C4D Watch this 24 minute tutorial where Salah Bouzgma walks through setting up lighting, shaders and rendering for a realistic-looking The Post Lighting and Rendering an Interior With Corona C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Batch Export Maps With xNormal From Within Maya
      ANIMATION

      Batch Export Maps With xNormal From Within Maya

      September 16, 2017, 3:32 pm
      Tomás Poveda Shares a PythonBased Tool for Maya That Lets You Batch-Bake Maps Using xNormal 3D Technical Artist at Gameloft, Tomás Poveda has created a tool that offers a better workflow when baking maps using The Post Batch Export Maps With xNormal From Within Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Tips for Traditionally Animating Smoke and Dust Ef
      ANIMATION

      Tips for Traditionally Animating Smoke and Dust Ef

      September 16, 2017, 3:32 pm
      Animator Tracy Strong Shows How to Create Smoke and Dust Effects Using Traditional Animation Techniques Adding smoke or dust effects to a motion graphics piece or an animation can add so much. There are almost The Post Tips for Traditionally Animating Smoke and Dust Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Building Up Type Using Stardust in After Effects
      EDITING

      Building Up Type Using Stardust in After Effects

      September 15, 2017, 9:22 am
      Roland Hartmann Shows How to Make a Complex Type Reveal Using Stardust Text and Mask Emitters Roland Hartmann from graphicinmotion.com posts a look into creating an animation building up type into a word mark by The Post Building Up Type Using Stardust in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Retarget Animation With Maya’s HIK
      ANIMATION

      How to Retarget Animation With Maya’s HIK

      September 14, 2017, 12:53 pm
      Autodesk’s Daryl Obert Offers Some Insights Into Working With HIK, Mocap Data and Using Maya’s Powerful Retarget System Daryl Roberta has a look into how to get motion capture data onto a character using Maya’s The Post How to Retarget Animation With Maya’s HIK originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Mixing C4D Daylight and Atmospheric Effects in the
      ANIMATION

      Mixing C4D Daylight and Atmospheric Effects in the

      September 14, 2017, 9:46 am
      MotionSquared Demos a Little Trick That Can Give You the Best of Both Daylight and Atmospheric Effects in One Render With C4D A large part of look development is testing and experimenting with variances of The Post Mixing C4D Daylight and Atmospheric Effects in the Same Render originally appeared and published on %%BLOGLINK%,by lesterbanks

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