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  • New Shapes Update Features Additions and Maya 2018

    New Shapes Update Features Additions and Maya 2018

    August 11, 2017, 12:20 pm
    BraveRabbit’s Shapes-tool for Maya updated to version 4.4 adding a host of new features, refinements, fixes, and compatibility with Maya 2018. Shapes for Maya is Brave Rabbit’s blend shape editing tool for Maya that offers
    The Post New Shapes Update Features Additions and Maya 2018 Compatibility originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • How to Get Super Smooth Subframes from a FLIP Simu
      ANIMATION

      How to Get Super Smooth Subframes from a FLIP Simu

      January 18, 2018, 1:45 pm
      Simon Fiedler Shows How You Can Interpolate Smooth Subframes of a Houdini FLIP Simulation You have created an excellent FLIP simulation, and you are quite happy with it: Yet, you can’t help but feel that The Post How to Get Super Smooth Subframes from a FLIP Simulation originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • PhotoScan Guide: How to 3D Scan Exterior Environme
      ANIMATION

      PhotoScan Guide: How to 3D Scan Exterior Environme

      January 18, 2018, 11:23 am
      Classy Dog Film’s James Candy Covers How to best 3D Scan Exteriors and Human-Made Environments James Candy started a tutorial series a while back that showed how to create 3D scans using Agisoft Photoscan. The The Post PhotoScan Guide: How to 3D Scan Exterior Environments originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Color Marker 3 Adds New Method for Wireframe Color
      COLOR

      Color Marker 3 Adds New Method for Wireframe Color

      January 17, 2018, 12:40 pm
      Klaudio Ladavac Releases Color Marker 3 Outliner and Viewport Management Script That Adds New Options and Features on its Predecessor Klaudio Ladavac’s Color Marker is a small manager that lets you control outliner and viewport The Post Color Marker 3 Adds New Method for Wireframe Color originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Making the Ultimate Concrete Material With Substan
      ANIMATION

      Making the Ultimate Concrete Material With Substan

      January 17, 2018, 12:39 pm
      Chuck Trafagander Shows How to Create Awesome Looking Concrete Material in Allegorithmic’s Substance Designer Looking to make super-realistic construction materials with Substance Designer? Artist Chuck Trafagander walks us through how to create the ultimate concrete The Post Making the Ultimate Concrete Material With Substance Designer originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Taking Volumetric Rays in Fusion to the Next Level
      ANIMATION

      Taking Volumetric Rays in Fusion to the Next Level

      January 17, 2018, 12:39 pm
      Con-Fusion’s Vito LaManna Shows how Volumetric Rays Can Work in a Few Different Scenarios With Fusion Blackmagic Design Fusion has a Rays node that can make light visible, there is also a node to create The Post Taking Volumetric Rays in Fusion to the Next Level originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Reversing Things in After Effects With an Expressi
      ANIMATION

      Reversing Things in After Effects With an Expressi

      January 13, 2018, 2:37 pm
      Joe Clay Shows How You Can Use a Small Expression for Reversing the Direction of Trim Paths “This is especially perfect for Presets.” Workbench’s Joe Clay says about his latest tutorial. If you work with The Post Reversing Things in After Effects With an Expression originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Tips for Creating Glass Materials With Arnold
      EDITING

      Tips for Creating Glass Materials With Arnold

      January 13, 2018, 8:27 am
      Academic Phoenix Plus Walks Through Creating Glass Materials in Arnold Using aiStandardSurface Monica from the Academic Phoenix Plus channel hosts a look into getting started creating glass materials using Arnold in Maya 2018. If you The Post Tips for Creating Glass Materials With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • An Introduction to Attributes in SideFX Houdini
      ANIMATION

      An Introduction to Attributes in SideFX Houdini

      January 12, 2018, 1:59 pm
      Rohan Dalvi Offers a Basic Introduction to Attributes in Houdini CG Artist Rohan Dalvi posts another first look at working with the various aspects of Side FX Houdini. Designed for first-time users, Dalvi has been The Post An Introduction to Attributes in SideFX Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How and When to Use Secondary Action
      ANIMATION

      How and When to Use Secondary Action

      January 11, 2018, 2:02 pm
      Animator Chiara Porri Looks at How to Use Secondary Action in Animation and When a Shot Requires it Chiara Porri’s site “I Want to be an Animator” is a fantastic resource for animators of all The Post How and When to Use Secondary Action originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Better Hierarchy Management Coming to After Effect
      VFX

      Better Hierarchy Management Coming to After Effect

      January 11, 2018, 2:01 pm
      Mike Overbeck’s Squirrel Brings a C4D-Like Object Browser & Hierarchy Management After Effects Better layer and hierarchy management are headed for After Effects, thanks to third-party developer Mike Overbeck. Actually, “better” implies that After Effects has some The Post Better Hierarchy Management Coming to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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