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  • News: The Anti-Antisocial Field Recording Method b

    News: The Anti-Antisocial Field Recording Method b

    September 13, 2017, 6:47 am
    We’ve all been there: You travel to a new place (e.g. Yellowstone Nat’l Park) to capture its open atmospheres and unique animals (prairie dogs and buffalo), but every time you press record you are interrupted by human activity (motorcycles!). Whether recording new places across the world or just few hours away, we’re often reminded we […]

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  • Other Postings By Member

    • News: SpecOps Review by Boom Box Post
      SOUND

      News: SpecOps Review by Boom Box Post

      September 21, 2017, 9:07 am
      Are you looking for a new way to bring out certain sounds in your mix? Or, do you simply wonder how spectral analysis works? If you answered yes, here’s a piece that might interest you: an informative review by Boom Box Post’s Kate Finan about the SpecOps plugin by Plugin Alliance. As always, Kate’s post […]

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    • Oculus Adds Near Field HRTF & Volumetric Sound Sou
      SOUND

      Oculus Adds Near Field HRTF & Volumetric Sound Sou

      September 20, 2017, 11:41 am
      Oculus just introduced two new features to the Rift SDK. Near Field HRTF, for sound sources closer than 1m & Volumetric Sound Sources which allow to model sounds sources of any size. For more details on these new features & listening examples visit the oculus blog. [image credit: oculus blog]

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    • News: 2017 Emmy Award Winners for Sound
      SOUND

      News: 2017 Emmy Award Winners for Sound

      September 19, 2017, 1:00 pm
      If you missed the 69th Annual Emmy Awards on Sunday night, you can find out which sound teams won from this list compiled by ProSoundNetwork.com, and you can read a collection of interviews with these Emmy winners on A Sound Effect. Congrats all!  

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    • The Attraction of Music – a micro-interview with
      SOUND

      The Attraction of Music – a micro-interview with

      September 19, 2017, 1:00 pm
      A couple of months ago we took a look at theme park rides and attractions. Below is a micro-interview with Todd Homme on the same subject, though more from a musical perspective. Todd has a varied background on both the creative and business sides of music for media having worked as a composer, music editor […]

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    • Sunday Sound Thought #87 – Jazz Hands
      SOUND

      Sunday Sound Thought #87 – Jazz Hands

      September 17, 2017, 4:46 pm
      As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. […]

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    • VR Sound Design for Touch Controllers
      SOUND

      VR Sound Design for Touch Controllers

      September 14, 2017, 9:45 am
      This is a guest contribution by Earl Scioneaux, III. Earl is a New Orleans-based game sound designer. He also does sound for film and produces music under the monicker The Madd Wikkid.   When I first used touch controllers, I was amazed at how they enable the player to instinctively “grab” things in the game world. This […]

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    • Sunday Sound Thought #86 – What’s a Fun?
      SOUND

      Sunday Sound Thought #86 – What’s a Fun?

      September 11, 2017, 4:47 am
      As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. […]

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    • Designing to Noir: An interview with Mike Forst an
      SOUND

      Designing to Noir: An interview with Mike Forst an

      September 9, 2017, 6:47 am
      As the capabilities of technology expand, we are seeing a migration of the methods in which people consume their entertainment. The once standard form for our generation, linear multimedia, has exploded into a multitude of niche markets. From in-home chatbots or consumer grade robots to VR, AR, and MR, people are finding new ways to […]

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    • News: Paul Virostek’s Field Recording Mic Specs
      SOUND

      News: Paul Virostek’s Field Recording Mic Specs

      September 8, 2017, 12:46 pm
      Isn’t there a better way? You’ve probably had this thought after searching countless hours, eyes bloodshot, online for the perfect mic that fits your situation. Paul Virostek had this thought, too—and in his proactive and resourceful nature (see his metadata app roundup and Sound Effects Search), he released a specs guide that compares the popular […]

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    • The Right Scuff / New Podcast About Post Productio
      SOUND

      The Right Scuff / New Podcast About Post Productio

      September 6, 2017, 7:48 am
      Renowned Foley Artist John Roesch recently launched a new podcast titled “The Right Scuff” about Post Production & Foley. You can listen to it here!  

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