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  • Broad(way) Theories of Sound – An Interview With

    Broad(way) Theories of Sound – An Interview With

    October 12, 2017, 8:59 am
    This is a guest contribution coming to us from Kate Bilinski a sound designer and re-recording mixer for film, television, and podcasts. Her work includes Todd Solondz’s ‘Wiener-Dog’ and the Emmy-winning documentary, ‘We Could Be King,” as well as acclaimed podcasts, Serial and Homecoming. For this piece she sat down with broadway sound designer, composer and musician, […]

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  • Other Postings By Member

    • Sunday Sound Thought #91: Music and Sound in the D
      SOUND

      Sunday Sound Thought #91: Music and Sound in the D

      October 16, 2017, 6:24 am
      “As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings.” […]

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    • Sunday Sound Thought #90 – “But hey, if it sou
      SOUND

      Sunday Sound Thought #90 – “But hey, if it sou

      October 8, 2017, 5:27 pm
      As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. […]

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    • SiegeCon: Watson Wu’s Giveaway
      SOUND

      SiegeCon: Watson Wu’s Giveaway

      October 6, 2017, 9:18 am
      If you are attending SiegeCon in Atlanta this weekend, you are in luck! Watson Wu will be hosting a raffle during both of his game audio talks, giving audience members the chance to win microphones, swag, gift cards, and more. To learn more about the giveaway and its sponsors, check out Watson’s blog post. And […]

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    • Aaron Brown: 5D Audio In VR
      SOUND

      Aaron Brown: 5D Audio In VR

      October 4, 2017, 11:53 am
      Aaron Brown (Lucky’s Tale, Robo Recall, Call Of Duty, Forza Horizon2), recently published a recording of his presentation about 5D Audio In VR he gave at 2017 Austin Game Conference. He demonstrates his work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and […]

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    • Sunday Sound Thought #89 – Upside Down
      SOUND

      Sunday Sound Thought #89 – Upside Down

      October 1, 2017, 1:15 pm
      As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. […]

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    • Monthly Theme: DIY
      SOUND

      Monthly Theme: DIY

      October 1, 2017, 7:19 am
      If you want something done right, you should probably hire a professional at or above market rate. But if you want to learn, try doing it yourself! Consider it a companion month to our time spent on Tutorials: this month’s theme is DIY. It’s about taking lessons from a Tutorial (or brazenly ignoring them) and diving headlong into […]

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    • The Fun of Foley
      SOUND

      The Fun of Foley

      September 29, 2017, 6:59 am
      This is a guest contribution by Jim Griffin, Senior Sound Designer at award-winning Soho-based audio post production facility Jungle Studios. Foley is probably the most fun and creative element of sound design – here, Jim looks at some of the lengths he has gone to creating great sound and offers his tips on Foley.  Just a few […]

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    • Recording Foley Sound Effects For “The Night Man
      SOUND

      Recording Foley Sound Effects For “The Night Man

      September 29, 2017, 6:59 am
      Audient recently published an exclusive behind the scenes video of the foley recording process for the TV show “The Night Manager”.  

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    • A Case Study in Quad-Binaural Mixing for Linear VR
      SOUND

      A Case Study in Quad-Binaural Mixing for Linear VR

      September 27, 2017, 8:22 am
      In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my […]

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    • Gamasutra: Zack Quarles On Greater Accesssiblity T
      SOUND

      Gamasutra: Zack Quarles On Greater Accesssiblity T

      September 26, 2017, 4:51 am
      Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio. You can read the full story here.

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