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  • Another Script to Keep Your Node Editor Tidy

    Another Script to Keep Your Node Editor Tidy

    October 12, 2017, 12:10 pm
    Maya nodeEditorAlign Script offers a Tiny Panel That Lets You Keep the Node Editor Tidy By Easily Aligning Nodes Graphing nodes in Maya’s node editor can leave users with little control for organization. Other than
    The Post Another Script to Keep Your Node Editor Tidy originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • Rigging a Quadruped Character from Scratch in Houd
      EDITING

      Rigging a Quadruped Character from Scratch in Houd

      December 8, 2017, 1:54 pm
      Bjørn Blaabjerg Sørensen Covers the Entire Process of Rigging a Cat in Houdini Rigging Artist Bjørn Blaabjerg Sørensen walks through the entire process to rig a quadruped, (in this case a cat) in Side FX The Post Rigging a Quadruped Character from Scratch in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Creating Gradient Effects for Type With Fusion
      ANIMATION

      Creating Gradient Effects for Type With Fusion

      December 8, 2017, 1:53 pm
      Okke Verbart Shows How to Use the Custom Tool in Fusion to Create Radiating Type Effects Looking to create some animated effects to jazz up type when using Blackmagic Design Fusion? Check out Okke Verbart The Post Creating Gradient Effects for Type With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Have a Look at All the Mari 4 Interface Changes
      ANIMATION

      Have a Look at All the Mari 4 Interface Changes

      December 7, 2017, 1:20 pm
      Mari’s Product Manager Has a Look at All the UI changes in Mari 4 The Foundry releases Mari 4.0 that includes better navigation, an improved UI, enhanced workflows, and some core additions. In all the The Post Have a Look at All the Mari 4 Interface Changes originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • AEViewer Brings a Modern Media Browser to After Ef
      ANIMATION

      AEViewer Brings a Modern Media Browser to After Ef

      December 7, 2017, 10:47 am
      Powerful AEViewer Lets You Preview, Apply, Import Projects & Media, Super Fast Talk to a seasoned After Effects user and they will tell you that the Project Panel is grossly under-featured, with poor previews and The Post AEViewer Brings a Modern Media Browser to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Use a Mograph Falloff to Control Thinking P
      ANIMATION

      How to Use a Mograph Falloff to Control Thinking P

      December 7, 2017, 10:46 am
      Rene Czepluch Shows How You Can Use a Mograph Falloff to Control Thinking Particles Have you ever wanted to use a Mograph Falloff when working with Cinema 4D’s Thinking Particles? The scenario would be super The Post How to Use a Mograph Falloff to Control Thinking Particles originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Now You Can Roll Any Shape in After Effects With R
      ANIMATION

      Now You Can Roll Any Shape in After Effects With R

      December 6, 2017, 12:38 pm
      New Roll It! Offers an Easy Way to Turn Any Mask or Shape in After Effects, No Matter How Complex You may have already seen a sneak peek at what Roll-It! can do, or maybe The Post Now You Can Roll Any Shape in After Effects With Roll It originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Animating With Flight, Feilds, and Trails in Maya
      ANIMATION

      Animating With Flight, Feilds, and Trails in Maya

      December 5, 2017, 1:17 pm
      Maximilian Schönherr Walks Through Creating an Animation Using MASH Flight & Trails With Force Feilds 3D Artist Maximilian Schönherr has a look at creating a flocking animation using Maya’s motion graphics toolkit. MASH has a The Post Animating With Flight, Feilds, and Trails in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Keep Things in Houdini Procedural by Using VEX
      ANIMATION

      Keep Things in Houdini Procedural by Using VEX

      December 5, 2017, 10:54 am
      David Kahl Shows How You Can Stay Procedural in Houdini by Using VEX Houdini works procedurally. That doesn’t mean that you can’t work yourself into a corner though. You can get to a point where The Post Keep Things in Houdini Procedural by Using VEX originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Waves Crashing on a Beach With Blender
      ANIMATION

      Waves Crashing on a Beach With Blender

      December 5, 2017, 10:53 am
      Steve Lund Covers Creating a Section of Ocean, a Beach, and Some Waves crashing Using Blender’s Fluid Simulation CG Geek Steve Lund unveils the power of Blender showing how to create a slice of beachfront The Post Waves Crashing on a Beach With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Amazing X-Particles 4 Hits the Streets
      ANIMATION

      Amazing X-Particles 4 Hits the Streets

      December 5, 2017, 6:36 am
      X-Particles 4 is Jam Packed With Amazing New Features X-Particles has been the gem in Cinema 4D artists toolbox for a while now, and with the release of X-Particles 4, it becomes the definitive visual The Post Amazing X-Particles 4 Hits the Streets originally appeared and published on %%BLOGLINK%,by lesterbanks

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