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  • Tips for Traditionally Animating Fire Effects

    Tips for Traditionally Animating Fire Effects

    November 14, 2017, 10:18 am
    Tracey Strong Takes the Mystery Out of Animating Fire Traditionally With Some Great Tips Stylus Rumble covers a couple of the techniques that animators use to create animated fire effects. If you are looking to
    The Post Tips for Traditionally Animating Fire Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • How to Mask C4D Effectors Using Other C4D Effector
      ANIMATION

      How to Mask C4D Effectors Using Other C4D Effector

      January 21, 2018, 8:07 am
      Maxon’s Jonas Pilz Shares a Powerful Cinema 4D Technique of Using Effectors to Mask Other Mograph Effectors In Cinema 4D, sometimes you might need to create a Mograph effect where one effector is masked out. The Post How to Mask C4D Effectors Using Other C4D Effectors originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Mix Rock and Grass to Create a Mountain Scene in C
      ANIMATION

      Mix Rock and Grass to Create a Mountain Scene in C

      January 21, 2018, 8:06 am
      3D Artist Lawrence Black Walks through Creating an Isometric Mountain Scene in Cinema 4D, Focusing on Materials and Lighting All those tiny scenes in a square are still quite popular and also mesmerizing. Creating a The Post Mix Rock and Grass to Create a Mountain Scene in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Animating Organic Waves in After Effects
      ANIMATION

      Animating Organic Waves in After Effects

      January 20, 2018, 6:50 pm
      Workbench’s Joe Clay Shares How to Create an Organic Waves Animation With After Effects Shape Layers Joe Clay offers a look into creating a more organic waves animation, borrowing from past techniques (sine-wave, and wiggle The Post Animating Organic Waves in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • 2 ways for Tiling Textures in Fusion
      ANIMATION

      2 ways for Tiling Textures in Fusion

      January 19, 2018, 1:45 pm
      Vito LaManna Shows How to use Two Simple Methods for Tiling Images in Fusion Con-Fusion’s Vito LaManna shows two simple methods for tiling textures or images with Blackmagic Design’s Fusion. The video doesn’t cover creating The Post 2 ways for Tiling Textures in Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Understanding Lighting to Improve Your 3D Renders
      ANIMATION

      Understanding Lighting to Improve Your 3D Renders

      January 19, 2018, 10:38 am
      Dimitris Katsafouros Breaks Down Real-World Lighting Scenarios That Can Help When You Light 3D Scenes As artists, we can draw upon a great many concepts from photography. If you have ever wanted to “up” your The Post Understanding Lighting to Improve Your 3D Renders originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Get Super Smooth Subframes from a FLIP Simu
      ANIMATION

      How to Get Super Smooth Subframes from a FLIP Simu

      January 18, 2018, 1:45 pm
      Simon Fiedler Shows How You Can Interpolate Smooth Subframes of a Houdini FLIP Simulation You have created an excellent FLIP simulation, and you are quite happy with it: Yet, you can’t help but feel that The Post How to Get Super Smooth Subframes from a FLIP Simulation originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • PhotoScan Guide: How to 3D Scan Exterior Environme
      ANIMATION

      PhotoScan Guide: How to 3D Scan Exterior Environme

      January 18, 2018, 11:23 am
      Classy Dog Film’s James Candy Covers How to best 3D Scan Exteriors and Human-Made Environments James Candy started a tutorial series a while back that showed how to create 3D scans using Agisoft Photoscan. The The Post PhotoScan Guide: How to 3D Scan Exterior Environments originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Color Marker 3 Adds New Method for Wireframe Color
      COLOR

      Color Marker 3 Adds New Method for Wireframe Color

      January 17, 2018, 12:40 pm
      Klaudio Ladavac Releases Color Marker 3 Outliner and Viewport Management Script That Adds New Options and Features on its Predecessor Klaudio Ladavac’s Color Marker is a small manager that lets you control outliner and viewport The Post Color Marker 3 Adds New Method for Wireframe Color originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Making the Ultimate Concrete Material With Substan
      ANIMATION

      Making the Ultimate Concrete Material With Substan

      January 17, 2018, 12:39 pm
      Chuck Trafagander Shows How to Create Awesome Looking Concrete Material in Allegorithmic’s Substance Designer Looking to make super-realistic construction materials with Substance Designer? Artist Chuck Trafagander walks us through how to create the ultimate concrete The Post Making the Ultimate Concrete Material With Substance Designer originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Taking Volumetric Rays in Fusion to the Next Level
      ANIMATION

      Taking Volumetric Rays in Fusion to the Next Level

      January 17, 2018, 12:39 pm
      Con-Fusion’s Vito LaManna Shows how Volumetric Rays Can Work in a Few Different Scenarios With Fusion Blackmagic Design Fusion has a Rays node that can make light visible, there is also a node to create The Post Taking Volumetric Rays in Fusion to the Next Level originally appeared and published on %%BLOGLINK%,by lesterbanks

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