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  • Tips for Traditionally Animating Fire Effects

    Tips for Traditionally Animating Fire Effects

    November 14, 2017, 10:18 am
    Tracey Strong Takes the Mystery Out of Animating Fire Traditionally With Some Great Tips Stylus Rumble covers a couple of the techniques that animators use to create animated fire effects. If you are looking to
    The Post Tips for Traditionally Animating Fire Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • FractureFX: How To Detail Fragments With Shading &
      ANIMATION

      FractureFX: How To Detail Fragments With Shading &

      November 18, 2017, 2:14 pm
      Learn the Fundamentals for Shading and Displacing Fragments When Working With FractureFX in Maya The FractureFX Team post a look at hoe to detail fragments when working with the popular demolition plugin solution for Autodesk The Post FractureFX: How To Detail Fragments With Shading & Displacements originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • A Good Introduction to Lighting in Redshift C4D
      ANIMATION

      A Good Introduction to Lighting in Redshift C4D

      November 18, 2017, 2:14 pm
      Merk Vilson Helps New Redshift C4D Users Get Up to Speed With Lighting With the GPU Renderer Just getting started with Redshift C4D? Have a look at this 15-minute walkthrough by Merk Vilson and James The Post A Good Introduction to Lighting in Redshift C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Dash is the Fastest Way to Perform Channel Box Ope
      ANIMATION

      Dash is the Fastest Way to Perform Channel Box Ope

      November 18, 2017, 8:36 am
      Dash in Maya is a Powerful Way to Apply Math to Channel Box Operations and Values Autodesk’s Steven Rosell gives a view into using Dash in Maya 2018. Initially a brainchild of the MASH team, The Post Dash is the Fastest Way to Perform Channel Box Operations originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Learn How to Retopologize Models in 3D-Coat
      ANIMATION

      Learn How to Retopologize Models in 3D-Coat

      November 17, 2017, 6:49 pm
      Dave Wilson Covers How to Retopologize Models in 3D-Coat 3D-Coat is a powerful sculpting tool, but it also has impressive UV, Painting and retopology capabilities. All of these strengths make 3DC an excellent choice as The Post Learn How to Retopologize Models in 3D-Coat originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Add VEX Snippets to Wrangle Nodes
      ANIMATION

      How to Add VEX Snippets to Wrangle Nodes

      November 17, 2017, 11:06 am
      Alvaro Castaneda Shows How to Add Custom VEX Snippets to Wrangle Nodes in Houdini Mix Training’s Alvaro Castaneda shows how you can add your own custom VEX snippets to Wrangle Nodes in Side FX Houdini. The Post How to Add VEX Snippets to Wrangle Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Use SOuP’s Copier for a Voxel Effect in Maya
      ANIMATION

      Use SOuP’s Copier for a Voxel Effect in Maya

      November 17, 2017, 11:06 am
      SOuP Project Contributor Jeremy Raven Shows How to Create a Voxel Effect in Maya that Uses SOuP’s Copy Node SOuP Project Contributor Jeremy Raven walks through creating an ocean effect turned into Lego. The tutorial The Post Use SOuP’s Copier for a Voxel Effect in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Node Calculator: Now You Can Create Maya Networks
      ANIMATION

      Node Calculator: Now You Can Create Maya Networks

      November 16, 2017, 5:33 pm
      Mischa Kolbe Gives a Look Into Using His Node Calculator in Maya, That Creates Nodes Simply By Writing Formulas Creature TD at Double Negative Mischa Kolbe covers working with his Calculator tool for Autodesk Maya. The Post Node Calculator: Now You Can Create Maya Networks with Math originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Tracking With Mocha Can be a Free and Fluid Thing
      ANIMATION

      Tracking With Mocha Can be a Free and Fluid Thing

      November 16, 2017, 8:44 am
      Mocha Product Specialist, Mary Poplin Covers the Differences Between the Shape and the Surface Tool in Mocha When Tracking Tracking in Mocha is much more comfortable than new users would imagine. There are some concepts The Post Tracking With Mocha Can be a Free and Fluid Thing originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • The Fundamentals of Animating a Rolling wheel in C
      ANIMATION

      The Fundamentals of Animating a Rolling wheel in C

      November 15, 2017, 11:08 am
      Orestis Konstantinidis Covers How to Animate a Rolling Wheel in Great Detail Orestis Konstantinidis covers some of the foundational aspects of being able to roll a wheel in Cinema 4D efficiently. If you are animating The Post The Fundamentals of Animating a Rolling wheel in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • An Easy Way to Position 3D lights in Ae
      ANIMATION

      An Easy Way to Position 3D lights in Ae

      November 15, 2017, 11:08 am
      Use a Camera to Easily Control 3D Lights in After Effects If you think that moving and pointing 3D lights in After Effects is a pain, you are not alone. Most other applications will allow The Post An Easy Way to Position 3D lights in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks

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