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November 18, 2017, 2:14 pm
Merk Vilson Helps New Redshift C4D Users Get Up to Speed With Lighting With the GPU Renderer Just getting started with Redshift C4D? Have a look at this 15-minute walkthrough by Merk Vilson and James
The Post A Good Introduction to Lighting in Redshift C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
July 21, 2018, 1:23 pm
Vladimir Uryadov Shows How to Solve the Imported Mesh Mismatch Point Order Problem in Zbrush. Perhaps you’ve run into an issue when you import geometry into Zbrush and then get a notice telling you that
July 21, 2018, 8:17 am
QuickLoop Will Never See You Write a Loop Expression in After Effects Again. Setting a composition to loop and lopping animation are two very different things in After Effects. You might already be very familiar
July 20, 2018, 12:58 pm
Bastian Schiffer Shows How to Add Point-Based Variation to SOP-Level Keyframe Animation in a Houdini CHOPs Network. Working through making tutorials around Channel Operations (Houdini CHOPs, Bastian J. Schiffer shows how to make a neat
July 20, 2018, 10:49 am
Matt Jylkka Shares Focus Script, That Can Help to Shy and Enable Layers Automatically in After Effects. Layer management seems to be a point of contention for many Ae users. That fact is likely why
July 19, 2018, 12:17 pm
Ed Brown Shows How to Explode Voronoi Fracture Objects Like a Boss in Cinema 4D. Looking to explode Voronoi fracture Objects? Once you have objects fractured using C4D’s handy Voronoi Fracture toolset, how about animating
July 18, 2018, 12:02 pm
Research Paper Shows New Tech for Transfering Styles on to Smoke Sims, Adding more Details Without the Long Compute Times. Smoke sims and fluid simulations are always mesmerizing. What starts out as a slow resolution
July 18, 2018, 9:15 am
AJ Haines Updates Modeling Cam for Cinema 4D. An all-new version of Cinema 4D’s Modeling Cam has hit the streets, and amazingly, it is still free. Modeling Cam lets you speed up your projection modeling
July 17, 2018, 12:09 pm
Troy Picou Walks Through Creating and Rigging a Flat Design Character Head in Moho, With Basic Controls. Flat design is something that still dominates the motion graphics world, even today. It is interesting to see
July 17, 2018, 9:22 am
Manuel Merkle Shows How to Create a Setup That Can Smoothly Blend Between High and Low Poly Versions of the Same Model in Houdini. Entagma shows how to create two versions of the same model
July 17, 2018, 9:21 am
Daniel Sterckx Teases a New Plugin That Brings Radial Menus to C4D Workflows. Once someone sees how highly efficient radial menus are, it’s hard not to long for some no matter in what application you
Gordon Burkell sits down to discuss Selina MacArthur's Emmy nominated work on Black Mirror's USS Callister.
Gordon Burkell sits down with Beth Morgan to discuss the costume design for GLOW.
Gordon Burkell sits down with Tanya Swerling to discuss her work on the show GLOW.
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