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  • Now You Can Roll Any Shape in After Effects With R

    Now You Can Roll Any Shape in After Effects With R

    December 6, 2017, 12:38 pm
    New Roll It! Offers an Easy Way to Turn Any Mask or Shape in After Effects, No Matter How Complex You may have already seen a sneak peek at what Roll-It! can do, or maybe
    The Post Now You Can Roll Any Shape in After Effects With Roll It originally appeared and published on %%BLOGLINK%,by lesterbanks

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  • Other Postings By Member

    • Working With Arnold Ambient Occlusion Shader
      ANIMATION

      Working With Arnold Ambient Occlusion Shader

      December 14, 2017, 6:15 pm
      Academic Phoenix Plus Helps Us Discover Arnold Ambient Occlusion Shader Along With Practical uses Monica, aka Academic Phoenix, posts a look into working with the Arnold Ambient Occlusion Shader. Ambient Occlusion in rendering can be The Post Working With Arnold Ambient Occlusion Shader originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Cut Down On Your Layers Using Set Matte
      ANIMATION

      Cut Down On Your Layers Using Set Matte

      December 13, 2017, 12:51 pm
      Motion Science Shows How You Can Use Fewer Layers in After Effects by Using the Set Matte Effect Even seasoned After Effects users sometimes have to be reminded of the set matte effect. Using a The Post Cut Down On Your Layers Using Set Matte originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Creating More Selectable Rig Controls in Maya
      ANIMATION

      Creating More Selectable Rig Controls in Maya

      December 13, 2017, 12:51 pm
      Jarred Love Shows How You Can Create Rig Controls Using a Deformable Curve Rigging Artist and Technical Animator, Jarred Love covers creating what he calls “dependent shapes.” a method he uses for deforming control points The Post Creating More Selectable Rig Controls in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Working With Depth of Field in Arnold
      ANIMATION

      Working With Depth of Field in Arnold

      December 12, 2017, 1:57 pm
      Mograph Plus Looks at the Intricacies Involved for Rendering Depth of Field With Arnold in Maya Depth of field (DOF) is one of those tricky things to work with in rendering. You need to know The Post Working With Depth of Field in Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Give Your C4D Scenes More Ambiance With Arnold Atm
      ANIMATION

      Give Your C4D Scenes More Ambiance With Arnold Atm

      December 11, 2017, 12:50 pm
      Daniel Danielsson Shows How to Use Arnold’s Atmosphere Volume Shader to Add More Drama in a Render Arnold 5 has pushed subsurface scattering to new heights in recent point releases. Rendering atmospheric effects with Arnold The Post Give Your C4D Scenes More Ambiance With Arnold Atmosphere originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Watch Luis Martínez Make His Own IK Solver in Aft
      ANIMATION

      Watch Luis Martínez Make His Own IK Solver in Aft

      December 11, 2017, 12:50 pm
      Part Experiment, Part Necessity, Luis Martínez Documents How His Custom After Effects IK Solver Works Both FK (forward kinematics) and IK (inverse kinematics) are an essential part of any rigging for animation. Typically thought of The Post Watch Luis Martínez Make His Own IK Solver in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • How to Create Custom AOVs With Redshift in Maya
      ANIMATION

      How to Create Custom AOVs With Redshift in Maya

      December 11, 2017, 12:50 pm
      Adrian Cruceru Covers How to Step Outside of Predefined Outputs to Create Your Own Custom AOVs Redshift Rendering Technologies’ Technical Support Specialist, Adrian Cruceru walks through creating your own custom AOVs. With one example, Adrian The Post How to Create Custom AOVs With Redshift in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Rigging a Quadruped Character from Scratch in Houd
      EDITING

      Rigging a Quadruped Character from Scratch in Houd

      December 8, 2017, 1:54 pm
      Bjørn Blaabjerg Sørensen Covers the Entire Process of Rigging a Cat in Houdini Rigging Artist Bjørn Blaabjerg Sørensen walks through the entire process to rig a quadruped, (in this case a cat) in Side FX The Post Rigging a Quadruped Character from Scratch in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Creating Gradient Effects for Type With Fusion
      ANIMATION

      Creating Gradient Effects for Type With Fusion

      December 8, 2017, 1:53 pm
      Okke Verbart Shows How to Use the Custom Tool in Fusion to Create Radiating Type Effects Looking to create some animated effects to jazz up type when using Blackmagic Design Fusion? Check out Okke Verbart The Post Creating Gradient Effects for Type With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

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    • Have a Look at All the Mari 4 Interface Changes
      ANIMATION

      Have a Look at All the Mari 4 Interface Changes

      December 7, 2017, 1:20 pm
      Mari’s Product Manager Has a Look at All the UI changes in Mari 4 The Foundry releases Mari 4.0 that includes better navigation, an improved UI, enhanced workflows, and some core additions. In all the The Post Have a Look at All the Mari 4 Interface Changes originally appeared and published on %%BLOGLINK%,by lesterbanks

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