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February 13, 2018, 10:28 am
This is a guest contribution by Seattle-based sound designer Chris Burgess. Chris has been working principally in game audio for the last several years to support his “healthy” addiction to synths. Recently he’s worked on Guild Wars 2, Middle-earth: Shadow of War and République. I built my first modular system about seven months ago and dove in with an […]
February 15, 2018, 1:26 pm
This is a guest interview submission with Steven Green, a sound designer based in the Bay-Area. It was conducted by Los Angeles sound designer Colin Andrew Grant. Since graduating from Michigan Technical University in 2014, Steven Green has been kept busy with a steady stream of work. Despite the fact that he still considers himself a […]
February 5, 2018, 3:26 pm
Film Doctor UK has recently published an extensive interview featuring BAFTA and Oscar nominated Sound Designer Theo Green. From the iconic blaster to the Elvis scene, Theo Green goes into great detail about the creative process creating the soundscape for Blade Runners 2049. You can read the full article here.
February 1, 2018, 8:08 am
Synthesis is a vast of possibilities. It allows us to create sound, destroy it, and morph seamlessly between the two. From building up sine wave oscillators through the classic form of Aggregate Synthesis, called Additive Synthesis, to using granular synthesis to bend speed, pitch and format, these algorithms can produce an almost staggering breadth […]
January 29, 2018, 6:08 pm
Matthew Marteinsson (Klei Interactive) just announced the details for the 2nd installment of CarouselCon, a gameaudio community event featuring crowd sourced micro talks/presentations during lunch breaks at GDC. For further details, location and how to get involved read the full announcement here.
January 25, 2018, 6:26 am
Brian D’Oliveira is a composer based in Montreal, Canada, and the founder & Creative Director of La Hacienda Creative, where they focus on creating unique, bespoke music and sounds for the video-game industry, as well as for film, TV and the manufacturing sector. Some of his credits include Papo y Yo, Tearaway, Resident Evil […]
January 24, 2018, 10:21 am
In March 2016, field recordist Guido Helbling made an ambitious trip to Myanmar, traveling hundreds of miles to 15 locations from southern Yangon to northern Hispaw all the way over to Sittwe and the Ngapali Beaches. To read about his trip (and some helpful tips) and to listen to the various sounds he recorded of […]
January 21, 2018, 5:03 pm
I appreciate the irony of writing this for my volunteer gig, on the weekend, after months of working overtime. I need a break. We all do. It’s a privilege to do creative work for a living. Most of us would be doing what we do in our free time if we weren’t getting paid for […]
January 20, 2018, 6:57 am
The British Film Academy of Film and Television has just announced the nominees for 2018’s BAFTA Awards. Among the nominees in the category “Sound” are: BABY DRIVER Tim Cavagin, Mary H. Ellis, Julian Slater BLADE RUNNER 2049 Ron Bartlett, Doug Hemphill, Mark Mangini, Mac Ruth, Theo Green DUNKIRK Richard King, Gregg Landaker, Gary A. Rizzo, Mark Weingarten THE […]
January 18, 2018, 1:46 pm
Recently, Watson Wu helped Mercedes-Benz Canada put sound at the forefront in the company’s new commercial. The 30-second spot, mixed in 9.1-channel Dolby Atmos for theaters, gives moviegoers the chance to feel surrounded by a Mercedes-AMG Sedan as it whips around in the darkness, squealing tires and all. With a good pair of headphones (and if […]
January 15, 2018, 6:21 pm
Wait, why is there a company logo at the head of this post?! For the last few years, we’ve held a community meetup in San Franciso the Sunday of the week of GDC. We’re continuing that tradition this year, but this time we’ve got a sponsor! You may have spotted this on our Facebook or […]
Gordon sits down with Alan Baumgarten and Josh Schaeffer to discuss their Eddie nominated work on the film Molly's Game.
Tom Cross and Gordon Burkell sit down to discuss the editing of Hostiles and how to work with footage to affect the pacing an ...
Gordon Burkell interviews Paul Machliss about timing and editing Baby Driver.
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