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June 13, 2018, 4:44 pm
Having effective workflows is a key factor in all audio disciplines. Senior Sound Designer Stephen Schappler (Netherealm Studios, Mortal Combat X, Injustice 2) just shared an article on his blog on how he integrated the Elgato Stream Deck into his daily workflow with Reaper. You can read the full article here.
June 20, 2018, 9:06 am
Backstage.com has recently published an extensive interview with Sound Designer Walter Trarbach and Foley Artist Mike Dobson about their work on the Tonyaward nominated musical Spongebob Squarepants. Dobson and Trarbach managed to blur the line between cartoon and live action by incorporating Spongebob’s squeaky footsteps taken from the show and “found object” sound effects like […]
June 11, 2018, 5:16 pm
Audiokinetic recently published an interesting article by Sound Designer Oscar Coen on how sound can impact player success in games. You can read the full article here.
June 6, 2018, 3:45 am
The Metroid Fan Community Shinesparkers has recently published an extensive interview featuring Audio Lead Clark Wen and his work on Metroid Prime 1 and 2. You can read the full interview here.
June 3, 2018, 5:28 pm
I like many, was saddened when it came to light that the Sony M10 handheld recorder was being discontinued. The incredibly portable machine has decent mics, batteries for days, and a formfactor that allows it to be carried almost anywhere. In the year or two since it’s discontinuation, sound professionals have been waiting and wondering […]
May 31, 2018, 5:41 am
Lewitt Audio has published the 2nd article of a two part field recording diary by Sound Designer Daniel Meuser. In part two Daniel describes how he approached the recording and creation of the environmental soundscapes and foley for the German Feature Film “Die Flaschenpost Insel” and the shortfilm “Golden Record”. You can read the full […]
May 30, 2018, 4:41 pm
American news website, Vox, has recently published an episode for their podcast, I think you’re Interesting, featuring sound designers Erik Aadahl and Ethan van der Ryn. For us, it was about really stripping everything out and building up what we needed, which is sometimes kind of the opposite of what happens when you’re putting the sound […]
May 30, 2018, 6:23 am
There is no excerpt because this is a protected post.
May 26, 2018, 4:23 pm
Epic Games recently did a live stream with Lead Audio Programmer Aaron McLeran explaining in great detail the audio features and architecture of the Unreal Engine.
May 23, 2018, 4:23 am
There’s a new Youtube Channel titled “Indepth Sound Design” by Mike James Gallagher where Mike does Sound Design deconstruction of iconic Motion Picture sounds such as The Bat Aircraft or Explosions in Inception. New videos are scheduled to be released once a week. You can watch them here.
May 14, 2018, 9:58 am
This time around I decided to do something different: instead of an article, I’ve created a video to better demonstrate a few of my experiences with the Instamic Pro so far. While there will be a full review of it, I thought it would be noteworthy to talk to you about some observations. Further notes […]
Gordon Burkell sits down with Beth Morgan to discuss the costume design for GLOW.
Gordon Burkell sits down with Tanya Swerling to discuss her work on the show GLOW.
Gordon Burkell sits down with Bill Turro to talk about the editing of GLOW on Netflix. This is the first in a three-part seri ...
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