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  • Stephen Schappler On Using A Stream Deck For Game

    Stephen Schappler On Using A Stream Deck For Game

    June 13, 2018, 4:44 pm
    Having effective workflows is a key factor in all audio disciplines. Senior Sound Designer Stephen Schappler (Netherealm Studios, Mortal Combat X, Injustice 2) just shared an article on his blog on how he integrated the Elgato Stream Deck into his daily workflow with Reaper. You can read the full article here.

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  • Other Postings By Member

    • Interview: Bijan Sharifi on LoFi sounds in documen
      SOUND

      Interview: Bijan Sharifi on LoFi sounds in documen

      October 23, 2018, 9:49 am
      The topic this month is LoFi and I know just who to turn to, Bijan Sharifi from Berkeley Sound Artists. Bijan has worked on many films of various styles, but has focused a lot of time on documentaries. With over 75 films under his belt, he knows how to get the right LoFi sound when […]

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    • Making Retro Video Game Sounds: Introduction to Tr
      SOUND

      Making Retro Video Game Sounds: Introduction to Tr

      October 22, 2018, 8:52 am
      This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the ’90s. You can reach him at the School of Video Game Audio (SoVGA.com) or on Twitter @VideoGameAudio at any time. In this four-part article series I’ll be going […]

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    • Interview with Ben Minto, Sound Director from Dice
      SOUND

      Interview with Ben Minto, Sound Director from Dice

      October 19, 2018, 5:37 am
      In this interview, Ben Minto, who worked as sound director on Star Wars Battlefront, tells about what sets Dice apart from the typical triple A studios and what his responsibilities are as a sound director. He also talks more generally about his sound design process; for example how he uses sound libraries to create new […]

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    • Designing Sound With Artifacts – An Experiment
      SOUND

      Designing Sound With Artifacts – An Experiment

      October 18, 2018, 8:43 am
      Whenever we add some sort of lo-fi effect to a sound we usually get two things, the removal of some details of the sound and the addition of artifacts. This can be a bunch of different things, like aliasing and quantization error in the case of bit crushing, distortion, speaker emulation, or the more complex […]

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    • Useful Lo-Fi Effects
      SOUND

      Useful Lo-Fi Effects

      October 15, 2018, 9:34 am
      Lo-fi , or low fidelity, is a degraded reproduction of the original source. For the purposes of this article, we will- not surprisingly- focus on only the audio aspect of low fidelity. The reason it is used in audio so frequently is that it has the ability to simulate and mimic recording techniques and mediums, […]

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    • Designing Signature Sounds
      SOUND

      Designing Signature Sounds

      October 11, 2018, 12:34 pm
      Not all sounds are created equally. There are sounds that demand just that extra attention. Kate Finan, from Boom Box Post, calls them “signature sounds”. They’re the sounds that give a movie or game character. Sounds that we can recall even when we are doing the dishes or having a conversation. These sounds bring characters […]

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    • Using Convolution Reverb For Designing Lo-Fi Sound
      SOUND

      Using Convolution Reverb For Designing Lo-Fi Sound

      October 11, 2018, 4:16 am
        When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click and clatter and that have been through the ringer more than once. I think what makes lo-fi sci-fi so great […]

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    • Voice User Interfaces in Film and Reality
      SOUND

      Voice User Interfaces in Film and Reality

      October 9, 2018, 9:15 am
      When thinking of voice user interfaces as pure technology, it may not sound appealing to some of us who are in this business for the art. Even when thinking of the technology behind the art, it is comprehensive why some people would shy away from it. What’s compelling about VUIs, however, is not necessarily the […]

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    • FACT Magazine: Bratislava’s LOM is bringing affo
      SOUND

      FACT Magazine: Bratislava’s LOM is bringing affo

      October 8, 2018, 12:16 pm
      Photo courtesy of FACT In this article, John Twells explores the work of Jonáš Gruska in providing relatively low-cost equipment for field recordists.  Gruska, the founder of LOM and creator of the Elektrosluch, also explains his motivation for creating his recording devices. I was an experimental musician and a field recordist on a budget and I had […]

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    • LoFi Sounds in a High Tech World.
      SOUND

      LoFi Sounds in a High Tech World.

      October 4, 2018, 9:05 am
        The topic for the month is LoFi and I’m just having my morning coffee. Before taking this further, it would probably be worthwhile to define LoFi. HiFi is high fidelity and LoFi is low fidelity. A quick google search for the definition of fidelity, and I came up with “the degree of exactness with […]

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