Be a part of a unique online community that connects post production professionals and film academics worldwide.
You'll have access to personalize your news feed, access to Live Post Talks and much more. Contribute to the community by posting interesting post production content.
July 7, 2018, 4:13 am
An army of hundreds of judges from across the media business have weighed in, naming a widely varied slate of winners in the 39th annual Telly Awards. Given in a multiplicity of categories reflecting the nature of the modern media landscape, the Tellys were re-tuned this year to put a spotlight on multi-screen media, highlighting […]
The post 2018 Telly Award Winners Honor Multi-Screen Media appeared first on Studio Daily.
August 14, 2018, 12:33 pm
Nvidia dropped a bomb at SIGGRAPH last night, introducing its new Turing GPU architecture, a development the company touted as its “greatest leap” since it announced the CUDA platform back in 2006. Turing GPUs will have two new hardware components — RT Cores, which accelerate real-time ray tracing, and Tensor Cores, which speed deep-learning training […] The post Nvidia Accelerates Ray-Tracing, Smartens Up AI with New Turing GPUs appeared first on Studio Daily.
August 13, 2018, 4:27 pm
SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, spotlights the numerous women from across all computer graphics and interactive techniques specialties who will play a significant role during this year’s conference. “In this day and age, as the voices of women continue to be elevated […] The post SIGGRAPH 2018 Spotlights Women in Computer Graphics appeared first on Studio Daily.
August 13, 2018, 12:26 pm
X-Rite’s AxF standard for sharing properties of physical materials got a boost at SIGGRAPH from Epic Games, which has integrated AxF in its Unreal Studio 4.20. Unreal Studio users can use AxF to import materials that were physically scanned using X-Rite Pantone scanners as Unreal Engine materials, meaning they will look the same across platforms using Unreal […] The post Unreal Studio Adds Support for X-Rite’s AxF Materials Exchange Standard appeared first on Studio Daily.
August 13, 2018, 12:26 pm
In the lead-up to SIGGRAPH 2018, Chaos Group last week launched its beta program for V-Ray for Houdini. V-Ray for Houdini includes V-Ray Next rendering technology in two rendering engines, V-Ray and V-Ray GPU. Chaos Group said V-Ray for Houdini Beta 1 includes the following features: GPU & CPU Rendering – High-performance GPU & CPU […] The post Chaos Group Starts Beta-Testing V-Ray for Houdini, Expands Tests of V-Ray Cloud appeared first on Studio Daily.
August 10, 2018, 12:16 pm
Designer-animator James Ward‘s “The Insufferable Pain of the Personal Project” is a personal project about the process of creating personal projects. Make sense? Well, maybe you just have to watch the thing. (Then get back to work!) The post The Insufferable Pain of the Personal Project appeared first on Studio Daily.
August 8, 2018, 4:32 pm
In a claimed bid to “keep the Oscars … relevant,” the Academy of Motion Picture Arts and Sciences (AMPAS) said it will omit some award categories from the live Oscars broadcast and add one new category — outstanding achievement in popular film — to future award slates. In a letter sent to members last night, […] The post Oscars to Boot Some Awards from Live Broadcast, Add One for Best “Popular Film” appeared first on Studio Daily.
August 6, 2018, 5:05 pm
NYC studio Sonic Union hired composer and mixer Rob Ballingall to work on immersive experiences and other emerging technology projects out of the company’s locations in Bryant Park and Union Square. Most recently at Nylon Studios, Ballingall has a résumé that includes compositions for clients including Ford, Kellogg’s and Walmart and sound design and engineering […] The post Experiential Sound Designer Rob Ballingall Joins NYC’s Sonic Union appeared first on Studio Daily.
August 3, 2018, 12:21 pm
As the host of Hulu’s A Curious Mind, Dominic Monaghan (Lord of the Rings, Lost) leads the way as viewers travel through outer space and explore intriguing questions about the universe and science. Inspired by Carl Sagan’s Cosmos, the content is captivating all on its own. But the fact that it gives viewers an immersive […] The post How Hulu’s A Curious Mind Uses 360 VR to Explore the Universe appeared first on Studio Daily.
August 2, 2018, 4:16 pm
Maxon unveiled the latest update to its Cinema 4D design and animation software, including a node-based materials editor and a new system of MoGraph Fields that allows falloff effects to be tweaked by stacking Fields in layers or combining them in groups. “We are excited to be delivering high-end tools and features that will streamline workflow and […] The post Maxon Announces Cinema 4D Release 20 appeared first on Studio Daily.
August 2, 2018, 12:36 pm
SIGGRAPH 2018 will feature a new destination for AR and VR experiences — the Immersive Pavilion. Offering an expanded experiential content program in one large space, the Immersive Pavilion will be “a prime location” for attendees interested in immersive technology, SIGGRAPH 2018 Chair of Virtual, Augmented and Mixed Reality Pol Jeremias told StudioDaily. “We created […] The post SIGGRAPH 2018 VR/AR/MR Chair Pol Jeremias on the New Immersive Pavilion appeared first on Studio Daily.
Gordon Burkell sits down to discuss Selina MacArthur's Emmy nominated work on Black Mirror's USS Callister.
Gordon Burkell sits down with Beth Morgan to discuss the costume design for GLOW.
Gordon Burkell sits down with Tanya Swerling to discuss her work on the show GLOW.
Choose what Post News gets sent directly to your E-Mail, daily or weekly.
Get your post news on your favourite Apple device, when you want it where you want it.
Get your post news on your favourite Android device with the AOTG Android App.