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July 11, 2018, 9:17 am
Duncan Rudd Shows How he Created a Tentacle Rig Using a Bezier Path for Animation. Creating a tentacle rig for 2D elements in After Effects? A few solutions may come immediately to mind. You could
November 16, 2018, 10:06 am
Shane Benson Shows Some Methods for Getting Quad Topology With Sub-D Modeling in C4D. Is quad topology something that you strive for when modeling with Sub-D’s in Cinema 4D? Sticking to quads is a challenge
November 15, 2018, 2:21 pm
Tyler Bay Covers Working With the Trace Node for Procedural Modeling Tasks in Houdini. Tyler Bay has a great and free introduction to working with SideFX Houdini called “Houdini for the New Artist.” that is
November 15, 2018, 10:04 am
MerkVilson Shows How You Can Create a Camera Distortion Shader for Redshift and Cinema 4D. Redshift offers multiple camera lens types that include Fisheye, Spherical, Cylindrical, and Lens Distortions. It’s lens distortions that Merk Vilson
November 14, 2018, 1:10 pm
Niels ten Hulsen Shows How to Take Advantage of Mograph and the Volume Builder in C4D to Grow Coral Structures. When talking about C4D R20, it’s easy to mention some of the game-changing features. Certainly,
November 14, 2018, 10:19 am
Nodes 3 Wants to be the Definitive Way to Create Motion Graphics in After Effects. Yanobox releases a brand new version for Nodes, their plugin for creating generative motion graphics within a variety of hosts
November 13, 2018, 2:57 pm
CG Shortcuts Uses Softbody Dynamics in C4D to Animate Dents and Damage to an Object. Dynamics can create some fantastic things, not to mention that they are pretty fun too. Dynamics can drive all kind
November 13, 2018, 2:56 pm
3D Splanchnic Shows How to Use MASH to Distribute Grass as Arnold Stand-ins to Create a Grass Field. Working in Maya, you quickly realize that there are many ways that you could create something like
November 13, 2018, 10:58 am
Nitro4D Releases a New Edge Deformer Tool That Can Easily Deform Complex Shapes With a Light Spline-Based Edge. Modeling and animation typically live in a place with manageable polygons. However, if you have objects that
November 13, 2018, 7:19 am
Arvid Schneider Covers How to Create a Paint Chip Effect in Maya With Arnold Procedurally. Procedurally creating shaders has a few advantages. Two most predominant are that they are more flexible and easy to alter
November 12, 2018, 2:55 pm
Tyler Bay Covers Houdini’s New Falloff Node to Control a Variety of Effects. New to Houdini 17 is a new Falloff Node. The node lets you set an attribute based on surface distance. That all
Gordon sits down with Marcus Schioler, Antoine Rotondo, & Marc-André Ferguson to discuss the big announcement at A ...
Gordon sits down with Joe Walker to discuss Steve McQueen's new film Widows.
Gordon sits down with Barry Brown to discuss his work on editing BLACKkKLANSMAN, Spike Lee's latest film.
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