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July 11, 2018, 9:17 am
Duncan Rudd Shows How he Created a Tentacle Rig Using a Bezier Path for Animation. Creating a tentacle rig for 2D elements in After Effects? A few solutions may come immediately to mind. You could
July 13, 2018, 1:59 pm
Carlos Alvarez Velazquez Demonstrates a Great Use for Maya MASH, Distributing Roof Tiles. What has become to be known as “Motion Graphics” toolsets in 3D applications has a myriad of uses, not just for graphics.
July 13, 2018, 6:43 am
Jake Bartlett Offers a Quick Guide for Rigging With the New Structures System in DUIK Bassel. You’ve probably heard that Rainbox dropped a new version for DUIK. Version 16, dubbed “Bassel” is actually a massive
July 12, 2018, 1:17 pm
Timothy Hanson Covers Particle Advection in a New Course that Uses Houdini Pyro. Looking for some proper training that covers particle advection workflows? You should check out MaxDepth’s new premium training covering Particle Advection using
July 12, 2018, 9:51 am
Brian Horgan’s New WaveIt Speeds Up Animating Things Like Tails and Capes by Adding a Wave Motion. Graphite 9’s Brian Horgan has released a new animation tool that aims at speeding up the process for
July 12, 2018, 9:51 am
Athanasios Pozantzis Shows How to Align Faces to Other Faces in C4D Using Snapping and Extended Axis Handles. No matter where you choose to create your models, eventually you will need a host of tools
July 11, 2018, 12:26 pm
Malcolm Andrieshyn Shows How to Get the Best Results for Maya’s Edit Edge Flow Tool When Modeling. Autodesk Maya’s Edit Edge flow tool on first glance might seem a little like magic, but working with
July 11, 2018, 9:18 am
Athanasios Pozantzis Shows How to Handle a UV Unwrap for Curved Parts in Models Using Cinema 4D. UV Unwrapping 3D objects can be straightforward when you think of the process as a projecting to get
July 11, 2018, 5:27 am
Chuck Trafagander Shows How to Create a Custom Edge Damage Filter for Hand Painted Textures in Substance Designer. Edge damage is a great way to add wear and tear to your models, and there are
July 10, 2018, 12:07 pm
Aleksey Voznesenski Provides an Overview of Best Practices for Rigging Characters in Cinema 4D. Ace5 Studios Aleksey Voznesenski often finds himself fixing rigs while working with Cinema 4D. Some of those rigs come from other
July 10, 2018, 9:03 am
DUIK Bassel Takes Another Step Closer to Real Joints in After Effects. This latest version of RainBox’s DUIK is a huge deal, it really is. If you use After Effects, you likely have heard of
Gordon Burkell sits down to discuss Selina MacArthur's Emmy nominated work on Black Mirror's USS Callister.
Gordon Burkell sits down with Beth Morgan to discuss the costume design for GLOW.
Gordon Burkell sits down with Tanya Swerling to discuss her work on the show GLOW.
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