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August 10, 2018, 7:17 am
Leonard Paul, MSc (Director of the School of Video Game Audio) and Rachel Dziezynski (Audio Coordinator at Riot Games) were matched as mentor and mentee through the Audio Mentoring Project last year. They had such a great time with the mentorship that they wanted to share their experiences – so without further ado, here’s Leonard and […]
August 14, 2018, 9:30 am
Some of the most challenging, rewarding, and fun sounds to record are those within the vast spectrum of fluids. Wet, sticky, viscous, mushy; the tactful use of fluid sounds can reinforce the realism and impact of a scene, or just be the punchline of a joke. In order to effectively communicate an idea to […]
August 9, 2018, 5:31 am
I recently had the privilege to speak with Robert Dudzic and, during the course of our casual discussion, we touched on topics such as his thoughts on the creative process, how to gain access to sites and the power of inspiration. What was your motivation for creating How I use What I use? Everything happened […]
August 8, 2018, 9:23 am
Image from LinkedIn In the 6th part of his Science of Storytelling series, Keith Bound PhD outlines the specific psychological effects of common horror-thriller sounds on moviegoers. “When a diegetic sound resonates with the viewers as a recognizable threat to the protagonist or themselves the viewer, it not only elicits a strong anxiety response but does […]
August 7, 2018, 6:37 am
When I think of ‘fluidity’ I think of workflow, efficiency and productivity. How do you connect with your tools to create incredible auditory experiences? Most importantly; How efficient is this process? Working in audio we all know the dream scenarios we envision are far from reality. There’s always less time than we planned. Someone’s added […]
August 3, 2018, 9:35 am
Unlike picture editors, whose every cut is projected on the big screen for everyone to see, we as sound editors work with the intangible. There is no right way to edit sound and if done properly, we can get away with a lot. Every project, scene or audio file can provide a unique set […]
August 2, 2018, 9:53 am
Image from postPerspective In this article, Jennifer Walden explores the work of Brent Kiser and the Unbridled Sound team on Chapman and Maclain Way’s docu-series Wild Wild Country. “The material hadn’t been maintained, and there were these weird VHS bleeds; the audio had a huge hum. Initially, we tried to clean it up a bit, but in […]
August 1, 2018, 6:51 am
The August 2018 topic here on DesigningSound.org is “fluidity”. What “fluidity” is, is as inherent to the word itself as well as our interpretation of all of our monthly topics. Our topics are ever-changing and subject to interpretation, with no one definition to classify it. One person may see “fluidity” and think “recording liquids”. Another […]
July 31, 2018, 5:29 pm
Introduction: The problem and search for an efficient solution. Education is a peculiar matter: every country has its own approach when it comes to designing a system that would be effective for everyone. However, in a fast-changing technological world, distinct and creative alternatives to learning have been benefiting those with socio-economic limitations. In addition to in-class […]
July 31, 2018, 12:13 pm
Earlier in 2018, Digital Extremes out of London, Ontario celebrated the 5th anniversary of its flagship game, Warframe. This past summer it also held its third sold-out convention for fans of the free-to-play shooter called TennoCon. One of the main panels discussed the sound design and the tools of the trade used to craft the […]
July 29, 2018, 7:08 am
For those not familiar with the Audio Mentoring Project, or AMP, it was started just a year ago as a means to pair up veterans in the audio industry with people with less experience to help provide mentoring services and a symbiotic relationship of mutual learning and respect. I recently talked with Ariel Gross, the […]
Gordon Burkell sits down to discuss Selina MacArthur's Emmy nominated work on Black Mirror's USS Callister.
Gordon Burkell sits down with Beth Morgan to discuss the costume design for GLOW.
Gordon Burkell sits down with Tanya Swerling to discuss her work on the show GLOW.
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