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  • Escape Room Sound Design for the Battle of Britain

    Escape Room Sound Design for the Battle of Britain

    September 14, 2018, 9:09 am
    photo credit: Oli Harrison, Oliharrison.com  Interesting description of escape room sound design, which appears to be an up and coming avenue for sound designers. Escape room sound designer Oli Harrison describes his process of creating an immersive WWII experience for an escape room, transporting the attendants into the audio world of 1940.

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  • Other Postings By Member

    • Interview: John Altmann on recording airplanes –
      SOUND

      Interview: John Altmann on recording airplanes –

      November 16, 2018, 10:06 am
                              John Altmann spent 20 years as a recording engineer, recording local San Francisco Bands and running his own studio in San Francisco, John Altmann Recording. He’s also the owner of Aircraft Records and has spent the last 36 years recording airplanes. DS: Hi […]

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    • The Sound of Battlefield V
      SOUND

      The Sound of Battlefield V

      November 5, 2018, 10:06 am
      Total immersion has been a keyword for the Battlefield game series. DICE strive to achieve this in every aspect of the game and audio plays an important role. In this video interview with lead sound designer Andreas Almström and senior audio director Bence Pajor from the audio department of DICE, they talk about the sound […]

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    • Flip the Phase
      SOUND

      Flip the Phase

      November 1, 2018, 12:24 pm
      We decided to challenge ourselves a little this month by making our topic one that’s open to some pretty wide interpretations…inversion. We could talk about the technical side of inversion, how it’s the backbone of fighting induced noise in the “balanced” cables we use to run audio from one place to another, but there are […]

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    • Wayne Bell: The man behind the sounds of The Texas
      SOUND

      Wayne Bell: The man behind the sounds of The Texas

      October 25, 2018, 9:02 am
      It was the summer of 1973 and Wayne Bell was part of a crew of young filmmakers making what would become the cult classic, The Texas Chain Saw Massacre. Forty-five years later, Wayne is still in Texas, doing what he loves and making sounds for films. Recently, I had the opportunity to sit down with […]

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    • Interview: Bijan Sharifi on LoFi sounds in documen
      SOUND

      Interview: Bijan Sharifi on LoFi sounds in documen

      October 23, 2018, 9:49 am
      The topic this month is LoFi and I know just who to turn to, Bijan Sharifi from Berkeley Sound Artists. Bijan has worked on many films of various styles, but has focused a lot of time on documentaries. With over 75 films under his belt, he knows how to get the right LoFi sound when […]

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    • Making Retro Video Game Sounds: Introduction to Tr
      SOUND

      Making Retro Video Game Sounds: Introduction to Tr

      October 22, 2018, 8:52 am
      This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the ’90s. You can reach him at the School of Video Game Audio (SoVGA.com) or on Twitter @VideoGameAudio at any time. In this four-part article series I’ll be going […]

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    • Interview with Ben Minto, Sound Director from Dice
      SOUND

      Interview with Ben Minto, Sound Director from Dice

      October 19, 2018, 5:37 am
      In this interview, Ben Minto, who worked as sound director on Star Wars Battlefront, tells about what sets Dice apart from the typical triple A studios and what his responsibilities are as a sound director. He also talks more generally about his sound design process; for example how he uses sound libraries to create new […]

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    • Designing Sound With Artifacts – An Experiment
      SOUND

      Designing Sound With Artifacts – An Experiment

      October 18, 2018, 8:43 am
      Whenever we add some sort of lo-fi effect to a sound we usually get two things, the removal of some details of the sound and the addition of artifacts. This can be a bunch of different things, like aliasing and quantization error in the case of bit crushing, distortion, speaker emulation, or the more complex […]

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    • Useful Lo-Fi Effects
      SOUND

      Useful Lo-Fi Effects

      October 15, 2018, 9:34 am
      Lo-fi , or low fidelity, is a degraded reproduction of the original source. For the purposes of this article, we will- not surprisingly- focus on only the audio aspect of low fidelity. The reason it is used in audio so frequently is that it has the ability to simulate and mimic recording techniques and mediums, […]

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    • Designing Signature Sounds
      SOUND

      Designing Signature Sounds

      October 11, 2018, 12:34 pm
      Not all sounds are created equally. There are sounds that demand just that extra attention. Kate Finan, from Boom Box Post, calls them “signature sounds”. They’re the sounds that give a movie or game character. Sounds that we can recall even when we are doing the dishes or having a conversation. These sounds bring characters […]

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