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September 14, 2018, 9:09 am
photo credit: Oli Harrison, Oliharrison.com Interesting description of escape room sound design, which appears to be an up and coming avenue for sound designers. Escape room sound designer Oli Harrison describes his process of creating an immersive WWII experience for an escape room, transporting the attendants into the audio world of 1940.
September 24, 2018, 12:47 pm
Image from The New York Times In this year’s Voyages issue of The New York Times, editor-in-chief Jake Silverstein leads the reader (or rather, the listener) through an audible tour of several interesting-sounding places around the world. Scroll through the environments and enjoy the sight and sound of everything from bursting geysers to crackling shrimp. […]
September 24, 2018, 5:28 am
Ah EQ. The first type of DSP you learned how to use in school to make your sounds clean, bright, warm, etc. EQ is so much more interesting and powerful than just changing tonal balance though and I want to really focus on some of the crazy sound design we can do with an EQ, […]
September 21, 2018, 6:20 am
Lavalier microphones are useful in a lot of situations when you’re in the field. Their small size makes it easy to fit them into tight spaces to record perspectives that you wouldn’t normally be able to listen to. You can get very close to small objects or even insects or birds and given that […]
September 20, 2018, 12:43 pm
This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over […]
September 20, 2018, 5:11 am
Frank Serafine, Emmy and Oscar winning sound designer, who worked on titles like The Hunt for Red October, Tron and Star Trek, died September 12 after being struck by a motorist. He was 65. Read more on variety.com here.
September 19, 2018, 6:29 am
In this video the crew behind Shadow of the Tomb Raider discuss mixing the game in Dolby Atmos. They talk about how they added height information with Atmos, how this extra information is valuable for the gameplay and how the mix translates to other sound systems. See the video on Youtube here.
September 18, 2018, 9:32 am
With the topic of the month being “character”, I knew just the person to interview, Tim Borquez. Tim is a Supervising Sound Editor and Re-Recording mixer who owns Hacienda Post in Burbank, CA. To date Tim has won 11 Emmy Awards and 10 MPSE Golden Reel Awards. Tim has worked on shows such as […]
September 17, 2018, 8:39 am
It’s that photo again, which means we’re opening up our next round of recruitment for mentored volunteers, known as Junior Contributors, to start in December (2018). Mentoring will consist of one-on-one career development with Jack and Shaun, as you contribute to the site and expand your professional network. Please note that the mentoring is NOT […]
September 16, 2018, 6:12 am
In this blog post, Thomas Rex Beverly shares his experience with a wildfire field recording session in the Davis Mountains, West Texas. On this trip he recorded a pack of wild coyotes fleeing the area as the wall of flames scorched everything in its path. Listen to the haunting coyote calls and read Beverly’s tips […]
September 14, 2018, 9:09 am
“Sound is 50 percent of the movie-going experience…” – George Lucas The Star Wars series is the perfect example to Mr. Lucas’ statement. From the sound design of the fictional spacecrafts to the lightsaber, the soundtrack of these films enhances the experience and draws audiences to the cinema. One of the most famous sounds in […]
Gordon Burkell sits down to discuss Selina MacArthur's Emmy nominated work on Black Mirror's USS Callister.
Gordon Burkell sits down with Beth Morgan to discuss the costume design for GLOW.
Gordon Burkell sits down with Tanya Swerling to discuss her work on the show GLOW.
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