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September 14, 2018, 9:09 am
“Sound is 50 percent of the movie-going experience…” – George Lucas The Star Wars series is the perfect example to Mr. Lucas’ statement. From the sound design of the fictional spacecrafts to the lightsaber, the soundtrack of these films enhances the experience and draws audiences to the cinema. One of the most famous sounds in […]
November 5, 2018, 10:06 am
Total immersion has been a keyword for the Battlefield game series. DICE strive to achieve this in every aspect of the game and audio plays an important role. In this video interview with lead sound designer Andreas Almström and senior audio director Bence Pajor from the audio department of DICE, they talk about the sound […]
November 1, 2018, 12:24 pm
We decided to challenge ourselves a little this month by making our topic one that’s open to some pretty wide interpretations…inversion. We could talk about the technical side of inversion, how it’s the backbone of fighting induced noise in the “balanced” cables we use to run audio from one place to another, but there are […]
October 25, 2018, 9:02 am
It was the summer of 1973 and Wayne Bell was part of a crew of young filmmakers making what would become the cult classic, The Texas Chain Saw Massacre. Forty-five years later, Wayne is still in Texas, doing what he loves and making sounds for films. Recently, I had the opportunity to sit down with […]
October 23, 2018, 9:49 am
The topic this month is LoFi and I know just who to turn to, Bijan Sharifi from Berkeley Sound Artists. Bijan has worked on many films of various styles, but has focused a lot of time on documentaries. With over 75 films under his belt, he knows how to get the right LoFi sound when […]
October 22, 2018, 8:52 am
This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the ’90s. You can reach him at the School of Video Game Audio (SoVGA.com) or on Twitter @VideoGameAudio at any time. In this four-part article series I’ll be going […]
October 19, 2018, 5:37 am
In this interview, Ben Minto, who worked as sound director on Star Wars Battlefront, tells about what sets Dice apart from the typical triple A studios and what his responsibilities are as a sound director. He also talks more generally about his sound design process; for example how he uses sound libraries to create new […]
October 18, 2018, 8:43 am
Whenever we add some sort of lo-fi effect to a sound we usually get two things, the removal of some details of the sound and the addition of artifacts. This can be a bunch of different things, like aliasing and quantization error in the case of bit crushing, distortion, speaker emulation, or the more complex […]
October 15, 2018, 9:34 am
Lo-fi , or low fidelity, is a degraded reproduction of the original source. For the purposes of this article, we will- not surprisingly- focus on only the audio aspect of low fidelity. The reason it is used in audio so frequently is that it has the ability to simulate and mimic recording techniques and mediums, […]
October 11, 2018, 12:34 pm
Not all sounds are created equally. There are sounds that demand just that extra attention. Kate Finan, from Boom Box Post, calls them “signature sounds”. They’re the sounds that give a movie or game character. Sounds that we can recall even when we are doing the dishes or having a conversation. These sounds bring characters […]
October 11, 2018, 4:16 am
When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click and clatter and that have been through the ringer more than once. I think what makes lo-fi sci-fi so great […]
Gordon sits down with Marcus Schioler, Antoine Rotondo, & Marc-André Ferguson to discuss the big announcement at A ...
Gordon sits down with Joe Walker to discuss Steve McQueen's new film Widows.
Gordon sits down with Barry Brown to discuss his work on editing BLACKkKLANSMAN, Spike Lee's latest film.
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