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  • AOTG

    Playstation This Could Be You VFX Breakdown

    January 17, 2019, 7:04 am
    Come have a look at this VFX Breakdown by The Mill about their work on this Playstation commercial...

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  • Other Postings By Member

    • AOTG
      VFX

      Captain Marvel's VFX Supervisor Interview

      March 26, 2019, 11:59 am
      In 2017, Dominik Zimmerle explained the work of Trixter on SPIDER-MAN: HOMECOMING. He then worked on LOST IN SPACE before returning to the MCU with CAPTAIN MARVEL.

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    • FCPX 10.4.6 Update Released
      EDITING

      FCPX 10.4.6 Update Released

      March 26, 2019, 9:07 am
      Apple released an update to Final Cut Pro X thant contains mostly bugfixex, but one important new feature.

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    • Sennheiser and Neumann at NAB2019
      SOUND

      Sennheiser and Neumann at NAB2019

      March 26, 2019, 9:07 am
      Wedemark/Berlin, March 26, 2019 – Audio for video solutions for every camera type, wireless microphone systems from entry-level to high-end professional, as well as studio monitoring and microphone solutions – at NAB 2019, the portfolio on show from Sennheiser and Neumann reflects the breadth of today’s broadcasting world. Product highlights from Sennheiser include the SK 6212 mini-bodypack transmitter from the Digital 6000 series and the new XSW-D series entry-level camera kits. Neumann will spotlight the new KH 750 DSP subwoofer and the Neumann NDH 20 studio headphone. Certain to generate a buzz at NAB is Sennheiser’s immersive AMBEO 3D audio technology, with a prototype of an AMBEO Sports Microphone Array for capturing 360º sound on display. Visitors can also experience Sennheiser’s remarkable AMBEO Soundbar first hand.

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    • AOTG
      VFX

      Iron Sky 2 - VFX Breakdown

      March 26, 2019, 9:07 am
      Pixomondo presents their VFX and Previz work on IRON SKY 2 – THE COMING RACE...

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    • AOTG
      VFX

      Epic’s Unreal Engine just keeps getting better

      March 26, 2019, 6:00 am
      One of the fixtures of the annual Game Developers Conference that just wrapped in San Fransisco is Epic’s annual showcase for its Unreal Engine’s capabilities, and this year it showed just how far it is now pushing realtime CGI.

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    • The Worst CGI Transformations In Movies
      VFX

      The Worst CGI Transformations In Movies

      March 26, 2019, 6:00 am
      One of the strongest baseline tests for the quality of CGI is when the film calls for the dramatic transformation of one thing into another. These examples are from films that provoked the wrong kind of reaction from audiences.

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    • AOTG
      ANIMATION

      Andersson Technologies releases SynthEyes 1903

      March 26, 2019, 6:00 am
      Andersson Technologies has released SynthEyes 1903, the latest version of its 3D tracking software, adding ViewShift, a new integrated camera projection and rendering system.

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    • AOTG
      VFX

      The Orville S2 Breakdown

      March 25, 2019, 12:37 pm
      The team of FuseFX, composed of Tommy Tran & Kevin Lingenfelser (VFX Supervisors) and Matt Von Brock (CG Supervisor), talk about their work on the Space Battle sequence for this episode of THE ORVILLE...

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    • AOTG
      EDITING

      Apple updates FCP X

      March 25, 2019, 6:19 am
      The most significant feature from the perspective of workflow is automatic update of media incompatible with post-Mojave versions of Mac OS. Some time ago, Apple announced that with its transition to 64-bit architecture, no format which relied upon QuickTime 7 would be compatible not just with FCP X but with the Mac OS itself. FCP X 10.4.6 will convert these files to a compatible format. Ah… but here’s the rub. Make certain to check and convert all of your media for QT7 based codecs before you upgrade to a post-Mojave OS. Once you install that new OS, there is no QT7 framework even to be able to open the files. Inscribe this caveat upon your studio walls, tattoo it to a conspicuous body part or otherwise commit this to memory.

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    • AOTG
      EDITING

      10 Lessons for Recovering From a Creative Burnout

      March 24, 2019, 7:32 am
      It all started with a creative burnout in 2012. It took me some time to diagnose it and to heal from it, but I did. And I wrote about it. And I created a program to help others heal from it or avoid it.

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