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  • Must-Have Free FCP Plugins for Every Editor

    Must-Have Free FCP Plugins for Every Editor

    January 17, 2019, 10:16 am
    We know where you might be right now: you spent all of your money on holiday gifts and winter travel, but don’t have much for yourself. Well, we want to make sure you can still treat yourself without spending a dime – by downloading some awesome Final Cut Pro plugins from around the net that are free to use to make your life easier as an editor. Here, we compiled a list of seven of our favorite free plugins that you can download right now.

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  • Other Postings By Member

    • Creating the Sound for Mythic Quest
      SOUND

      Creating the Sound for Mythic Quest

      July 8, 2020, 6:12 pm
      Gordon sits down with Sam Ejnes, Re-Recording Mixer, and Pete Nichols, SFX Editor, who helped craft the sound for Mythic Quest: Raven's Banquet.

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    • AOTG
      VFX

      TALES FROM THE LOOP: VFX Breakdown

      July 8, 2020, 4:26 pm
      Come have a look at how Rodeo FX bring to life the beautiful paintings of Simon Stålenhag for TALES FROM THE LOOP...

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    • AOTG
      EDITING

      OWC's ThunderBay Flex 8 Storage and Expansion Towe

      July 8, 2020, 4:26 pm
      Popular Mac accessory maker OWC today announced the launch of its ThunderBay Flex 8 tower for media professionals, offering eight drive bays, a handful of ports for connecting peripherals, and a PCIe slot for expansion capabilities, all connected to your Mac over Thunderbolt 3.

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    • AOTG
      VFX

      WARRIOR NUN: Michael Blackbourn - VFX Supervisor

      July 8, 2020, 4:26 pm
      Michael Blackbourn began his career in visual effects in 2003 at Spin VFX, he then joined The Embassy in 2006. He has worked on many projects including IRON MAN, DISTRICT 9, ELYSIUM and CAPTAIN AMERICA: THE WINTER SOLDIER.

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    • AOTG
      EDITING

      H.266 Codec Introduced Delivering the Same Visual

      July 8, 2020, 1:10 pm
      Despite the fact that the adoption of HEVC/H.265 is still an ongoing process across the industry, Fraunhofer HHI, the company behind the H.264 and H.265 video codecs, has just introduced the next generation video encoding – H.266.

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    • AOTG
      VFX

      Picard Lead VFX Artist on Taking Star Trek into th

      July 8, 2020, 1:10 pm
      In the latest installment of Variety's Artisans, presented by HBO, "Star Trek: Picard" lead VFX artist Jason Zimmerman explains how he and the visual effects team built on the previous history of "Star Trek" to recreate and transform the new series.

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    • AOTG
      SOUND

      Scroll To Track From The Tracks List - Expert Tip

      July 8, 2020, 1:10 pm
      Navigating large sessions can be hard work if you’re not used to it. Once the edit window gets deeper than your screen you have a few choices, you can hide some tracks, you can reduce the size of the tracks or you can scroll up and down the edit window. Going straight to the track you’re interested in can be done by using Scroll to Track Command but there is a faster way using the Tracks List in the left hand sidebar.

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    • AOTG
      EDITING

      Let's Edit with Media Composer - Working with the

      July 7, 2020, 5:07 pm
      It’s time, once again, for another “Let’s Edit” tutorial, and this time we’re talking about the absolutely free Particle Illusion application that Avid Media Composer editors can take advantage of, to take their effects work to the next level. Particle Illusion has been around for a while, but Boris FX has recently resurrected it, and included it in Continuum 2020.

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    • AOTG
      VFX

      ARTHDAL CHRONICLES: VFX Breakdown

      July 7, 2020, 5:07 pm
      Let's have a look at the work of Korean company Dexter Studios on the fantasy movie, ARTHDAL CHRONICLES...

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    • AOTG
      VFX

      Body of Work: Scanline's latest adventures in flui

      July 7, 2020, 1:27 pm
      Mention the phrase ‘fluid sims’ in visual effects and one of the studios many people think of first is Scanline VFX. Using its proprietary Flowline toolset, Scanline’s artists have turned out some of the most complex work in fluid and particle simulations in the past few years.

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