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  • AOTG

    Pixel Announces ProProxie 5K for FCPX

    May 10, 2019, 3:52 am
    Leading developer of visual effect tools for the post-production and broadcast markets, Pixel Film Studios announces the availability of ProPixie 5K - Professional Composites enabling film editors to incorporate professional dust, snow, fire embers and bokeh within Final Cut Pro X projects.

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  • Other Postings By Member

    • AOTG
      ANIMATION

      The 25 Best Animated Movies of the Decade

      November 13, 2019, 2:07 pm
      We gathered our team, made them pick their favorite animated movies of the decade, and these are the titles that made the definitive cut.

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    • AOTG
      EDITING

      Apple Announces New 16 Inch MacBook Pro With Bigge

      November 13, 2019, 2:05 pm
      Today Apple has announced that the 15 inch MacBook Pro range has been replaced by the new 16 inch MacBook Pro. It gets a bigger screen, new keyboard, new sound system, better GPU and larger storage capacity. We take if for an early test drive with some 8K 60FPS ProRes RAW footage in HDR in FCPX!

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    • AOTG
      EDITING

      Apple Announces December Launch for New Mac Pro

      November 13, 2019, 2:05 pm
      We are looking forward to the release of the new Mac Pro and Pro Display XDR. We now know more about the release date and have more information on both.

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    • AOTG
      EDITING

      The Morning After: More 16-inch MacBook Pro rumors

      November 13, 2019, 2:05 pm
      We're bracing for a big update from Apple and digging into a 'maclunkey' first day for Disney+ streaming. Minecraft Earth is available for you to play, and Goldman Sachs is looking into how credit scores are being interpreted for Apple Card offers.

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    • AOTG
      VFX

      Plugable launches external NVMe SSDs with Thunderb

      November 12, 2019, 5:37 pm
      Today, Plugable announced its new NVMe external SSDs with Thunderbolt 3 connectivity and speed. It will be available in a 1 TB for US$299 and a 2 TB for US$499. The Plugable company targets the device for film producers and videographers. It uses the following key words to describe it: small, portable, and extremely fast. Yes, it is bus-powered. Ahead you’ll find the press release and images, while I prepare a review.

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    • AOTG
      EDITING

      AE & Performance. Part3: It's numbers, all the way

      November 12, 2019, 5:37 pm
      If you’re reading this then you’re probably an After Effects user, and if you’re an After Effects user then you’re probably working in a creative industry. And if you’re creative – however loosely the term is applied – then there’s a good chance you’re not a huge fan of maths. This poses something of a problem, because Part 3 in this series on the history of After Effects and performance is all about numbers. Big numbers.

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    • VFX of DOOM — Film Director Tony Giglio
      VFX

      VFX of DOOM — Film Director Tony Giglio

      November 12, 2019, 2:53 pm
      Welcome to Episode 220! I’m speaking with the director of the new Doom: Annihilation feature film, as well as its leading actor Nina Bergman. This one will be a lot of fun! We talk all things Doom.

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    • AOTG
      VFX

      Foundry ships Modo 13.2

      November 12, 2019, 2:51 pm
      Foundry has released Modo 13.2, the last of three linked updates to its modelling and animation software that will form this year’s Modo 13 Series.

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    • AOTG
      SOUND

      Plug-ins That Prove Pro Tools AudioSuite Is Still

      November 12, 2019, 2:50 pm
      In this article we take a look at several third-party plug-ins which we feel make excellent examples of how relevant AudioSuite plug-ins still are for both processing and workflow applications. It can be easy to overlook AudioSuite in some types of audio production as AAX inserted plug-ins, which process in real-time, often do most of the heavy lifting for us in the mix, but that wasn't always the case, especially in Pro Tools pre-version 11 which first introduced a 64-bit architecture for processing.

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    • AOTG
      VFX

      Getting your head around rendering in the cloud

      November 12, 2019, 2:50 pm
      In visual effects, ‘cloud rendering’ has been a buzz term now for a couple of years. But what does it really mean, and what’s involved in starting the process of rendering your project in the cloud?

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