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  • Press Release

    Calrec Changes the Game for Riot

    August 28, 2019, 8:51 am
    RP1 Broadcast Mixing System and Artemis Mixing Console
    Provide ‘At-home’ Production Efficiencies for Leading eSports Company

    SANTA CLARITA, CA, AUGUST 28, 2019 — Riot Games has implemented Calrec’s RP1 remote broadcast mixing system and Artemis mixing consoles to create a ground-breaking workflow in an effort to overcome the three major challenges of “at-home” production – latency, transport and control. Riot Games, one of eSports’ major game developers and tournament organizers, has been pioneering a remote production workflow for its many events worldwide. 

    With Riot’s unique production style, remote trucks have essentially been eliminated. Instead, a transition to an “at-home” paradigm has been accelerated by the recent introduction of various solutions, such as Calrec’s RP1. With all aspects of Riot’s broadcast production, the focus is on constant evolution and iteration in the service of efficiency and resilience. Just as broadcast producers have had to find unique workflows and presentation solutions for individual traditional sports, so too must eSports companies looking for ways to best present their specific competitions.

    “Our workflow is unique to each game,” says Matthew Donovan, broadcast engineering manager at Riot’s West L.A. production facility. “You have to know the game, the capabilities and the limitations, and be embedded with the developers to be able to visually represent that game in an engaging way for its fans. The technical obstacles you need to overcome will be different given different circumstances. The critical part is having a team embedded with the individuality of the games and experiences they’re trying to recreate and working with those challenges to create a good technical solution. But, there’s always a way to improve. There’s always a change that’s going to deliver more value.”

    For Riot, solutions manufacturers such as Calrec are making the necessary technologies more accessible. “Things that were more challenging are now a lot easier to accomplish,” adds Donovan, referring to the company’s RP1 remote production unit controlled by a Calrec Artemis mixing console.  This at-home production workflow supports Riot’s simple philosophy: “We try to keep as many people home as possible so they can sleep in their beds,” says Audio Engineer Dave Talavera.

    Though the company looks to serve the future, some functions are still handled locally at the venues. This includes redundant IFB mixes for the talent and competitors, who are on Dante-enabled wired packs from Studio Technologies, which also feed to the on-site console for fail-safe production. Riot uses Calrec’s new REMI audio products, such as the RP1 remote production unit, which allows latency-free IFBs to be generated at the remote site. These are subsequently controlled by a Calrec Artemis mixing console at the L.A. facility, which uses an in-house Riedel system for VoIP communications with the remote locations. 

    Working with IP transports requires the production to carefully manage firewalls and potential IP address conflicts. When two back-to-back shows are leapfrogging, relevant production components must be on a separate address for each show. In some cases, Riot uses a 10.22 network, the class A block of IP space reserved for private networks and assign each path to different addresses, enabling the audio engineers to manage switchovers. As part of its development of this ground-breaking at-home production infrastructure, Riot also adopted a Haivision transport system that significantly reduces bandwidth requirements. 

    Riot Games is headquartered on a 20-acre campus in West Los Angeles, where one of its buildings houses a fully equipped broadcast facility and maintains 23 other offices worldwide. Production of European competition broadcasts have transitioned to its Berlin-based LoL European Championship (LEC) studio, which features a Calrec Artemis console in the broadcast audio production room. A Calrec Brio in Berlin additionally acts as a monitor console for players, with a CEDAR system eliminating distracting crowd noise from their headsets.

    “Riot Games’ groundbreaking IP-based style of production is sure to have a significant impact on the world of broadcasting — beyond just eSports,” says Dave Letson, VP of sales, Calrec. “As one of the first audio companies to invest in the development of remote production, we’re excited to see how our technologies will continue to be integrated into this at-home format. Our RP1 remote production system, now an integral component to broadcasters the world-over, not only helps to minimize costs and increase output, but maintains quality and reliability, making it a perfect complement to this style.”

    About Calrec Audio Ltd.
    For more than 50 years the world's most successful broadcasters have relied on Calrec. They still do. As our industry adapts to new viewing habits and evolving commercial environments, Calrec is helping broadcasters to stay ahead as they switch to IP infrastructures; to achieve efficiency with remote broadcasting; to save money with virtualised production. Calrec’s radio-focussed and flexible Type R can adapt to a variety of requirements including headless, and Calrec has expanded its range of consoles, from the cost-effective Brio consoles, to the IP-enabled ImPulse core. For flexible working, integrated networks and reliable audio, Calrec has it covered. More information at calrec.com.

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  • Other Postings By Member

    • Press Release
      SOUND

      TSL Products Launches Worldwide Virtual Training

      August 4, 2020, 7:03 pm
      Following the success of its 2019 world tour, TSL Products is now offering a virtual training program for its TallyMan Advanced Broadcast Control System to customers around the globe. TSL’s TallyMan brings complex systems under a single point of control and minimizes operational complexity, allowing staff to deliver high-quality outputs with minimal risk of error.

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    • Press Release
      SOUND

      Sound Insight with Sara Glaser, CAS

      July 29, 2020, 4:10 pm
      Sound Insight with Sara Glaser, CAS

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    • Press Release
      SOUND

      Journey to the Future Edited with NUGEN

      July 27, 2020, 4:05 pm
      Discovery Network’s Journey to the Future, produced by Storied Media, is a documentary focused on the behind-the-scenes lead-up to America’s historic SpaceX Falcon 9 launch. Several packages were also produced for use throughout the live broadcasts. Among the professionals who worked tirelessly on these projects was Re-Recording Mixer Michael Phillips Keeley, CAS, who called on NUGEN Audio to help create the perfect soundscape.

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    • Press Release
      EDITING

      Pliant® Announces New V1.8 Firmware Update

      July 16, 2020, 3:22 pm
      Pliant® Technologies Announces New V1.8 Firmware Update for its CrewCom® Intercom System

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    • Press Release
      SOUND

      LCBC Church Mic Upgrade Takes it to the Next Level

      July 15, 2020, 7:09 pm
      DPA Microphones 6066 CORE Subminiature Headset Delivers Abundant Clarity, Consistency and Durability for Pennsylvania Megachurch

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    • Press Release
      SOUND

      TSL Products Improves Production Quality

      July 13, 2020, 5:46 pm
      Freaks 4U Gaming GmbH, a full-service marketing agency specialized in targeting PC and console gamers worldwide, has produced some of the most vital and vibrant gaming and eSports events in the industry. With the demand for gaming productions rapidly increasing, Freaks 4U recently expanded its complex, building an additional three 4K studios and three control rooms.

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    • Press Release
      SOUND

      NUGEN Audio Announces Halo Downmix Update

      July 7, 2020, 4:13 pm
      NUGEN Audio unveils the latest version of its Halo Downmix, which now increases the compatibility of the software allowing for greater flexibility and collaboration across a broad spectrum of project types. NUGEN has broadened the plug-in’s channel count support to address less common output formats.

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    • Press Release
      SOUND

      Pliant Technologies Launches New Webinar Series

      June 30, 2020, 7:20 pm
      Pliant Technologies announces an upcoming free webinar series for existing and potential Pliant partners and customers to learn more about the company’s wireless intercom solutions. The first in the series will be held on Wednesday July 8, at 10 a.m. (CDT) and Thursday, July 9 at 4 p.m. (CDT), and will focus on its MicroCom M and MicroCom XR intercom.

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    • Press Release
      EDITING

      NUGEN is Top-of-the-class at University of York

      June 25, 2020, 4:44 pm
      VisLM Plug-In Proves Ideal for Teaching Loudness While Delivering High-quality Production Tools for a Variety of Professional Projects

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    • Press Release
      EDITING

      Pliant® Supports Customers Warranty

      June 24, 2020, 5:37 pm
      Pliant® Technologies Supports Customers With Extended Warranty Promotion

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