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  • Kerry

    Everest VR Edited & Stitched with DaVinci Resolve

    April 28, 2020, 3:37 pm
    Blackmagic Design today announced that the stunning new 8K 3D documentary “Everest VR: Journey to the Top of the World,” produced by Facebook’s Oculus, was edited, graded and stitched with DaVinci Resolve Studio and Fusion Studio.

    Fremont, CA – April 28, 2020 - Blackmagic Design today announced that the stunning new 8K 3D documentary “Everest VR: Journey to the Top of the World,” produced by Facebook’s Oculus, was edited, graded and stitched with DaVinci Resolve Studio and Fusion Studio.

     

    In April of 2017, world famous climber Ueli Steck died while preparing for climbing both Mount Everest and Mount Lhotse without the use of bottled oxygen. Ueli’s close friends Jonathan Griffith and Sherpa Tenji attempted to finish off this project while award winning VR director and alpine photographer Griffith captured the entire story.

     

    Over the course of three years, Griffith shot footage following Tenji and some of the world’s most accomplished climbers on some of the world’s most extreme locations. The series also includes footage that lets viewers witness what it is like to be engulfed in a Himalayan avalanche, cross a crevasse and staring deep in its depths, take a huge rock climbing fall, camp under the stars and soak in the view from the top of the world.

     

    Griffith worked with a veteran VR post production expert Matthew DeJohn for editing and color correction, VR stitching expert Keith Kolod and Brendan Hogan for sound design.

     

    “It really was amazing how a small crew was able to get all of this done. The collaboration between myself as the cameraman and Matt and Keith was a huge part of being able to get this series done and done at such as a high quality,” said Griffith.

     

    “Matt and Keith would give suggestions on how to capture for VR, how camera wobbling impacted stitching, how to be aware of the nadir and zenith in each frame and to think about proximity issues. The efficient post production process helped in letting us focus on what was needed, and I am incredibly happy with the end result. Everyone on the project worked above and beyond, and the results show.”

     

    DeJohn was tasked with bringing together a huge amount of footage from a number of different high end camera systems.

     

    “A VR project usually has different teams of multiple people for editing, grading and stitching, but with DaVinci Resolve, Keith and I handled everything,” DeJohn said. “DaVinci Resolve is ideal for VR post. The fact that every tool I needed was in a single app made the entire process efficient and cost effective. So much time was saved simply by just having to switch apps with a few mouse clicks instead of shutting down the process by moving files from one system to another.”

     

    For editing, DeJohn used DaVinci Resolve Studio to cut the series at 2Kx2K, relinked to 8Kx8K source and then change the timeline resolution to 8kx8K for final color and rendering. He used the Fairlight audio editing tab for its expanded toolset which allowed him to make fine adjustments, manage different narration takes with audio layers, and manage varied source files such as mono narration, stereo music, and 4-channel ambisonic spatial audio.

     

    “With color correction, I used Resolve to ensure we kept and honest look throughout and to make that look consistent across various camera systems and shooting conditions.

     

    VR forces you to be real, and I used DaVinci Resolve to keep every scene realistic because any hint of oversaturation or an unnatural grade would ruin the VR experience,” he continued. “I colored the project from the very first edit so when it came to finalize the color it was just a process of touching things up.”

     

    Fusion Studio was used for stereoscopic alignment fixes, motion graphics, rig removal, nadir patches, stabilization, stereo correction of the initial stitch, re-orienting 360 imagery, viewing the 360 scenes in a VR headset and controlling focal areas. More intense stitching work was done by Kolod using Fusion Studio.

     

    Kolod, explained: “Every shot in this type of production is a VFX shot and I relied on Fusion. It is better, faster and more affordable. The render time is much faster and the seamless integration with the rest of post is incredibly efficient.”

     

    Footage of such an extreme environment, as well as the closeness of climbers to the cameras, provided unique challenges for Kolod who had to rebuild portions of images from individual cameras. He also had to manually ramping down the stereo on the images north and south poles to ensure easy viewing, fix stereo misalignment and distance issues between the foreground and background and calm excessive movement in images.

     

    “A regular fix I had to make was adjusting incorrect vertical alignments, which create huge problems for viewing. Even if a camera is a little bit off, the viewer can tell,” Kolod said. “The project used a lot of locked off tripod cameras, and you would think that the images coming from them would be completely steady. But a little bit of wind or slight movement in what is usually a calm frame makes a scene unwatchable in VR. So I used Fusion for stabilization on a lot of shots.”

     

    “High quality VR work should always be done with manual stitching with an artist making sure there are no rough areas. The reason why this series looks so amazing is that there was an artist involved in every part of the process, shooting, editing, grading and stitching,” he finished.

     

    Press Photography

    Product photos of DaVinci Resolve Studio, Fusion Studio, as well as all other Blackmagic Design products, are available at www.blackmagicdesign.com/media/images.

     

    About Blackmagic Design

    Blackmagic Design creates the world’s highest quality video editing products, digital film cameras, color correctors, video converters, video monitoring, routers, live production switchers, disk recorders, waveform monitors and real time film scanners for the feature film, post production and television broadcast industries. Blackmagic Design’s DeckLink capture cards launched a revolution in quality and affordability in post production, while the company’s Emmy™ award winning DaVinci color correction products have dominated the television and film industry since 1984. Blackmagic Design continues ground breaking innovations including 6G-SDI and 12G-SDI products and stereoscopic 3D and Ultra HD workflows. Founded by world leading post production editors and engineers, Blackmagic Design has offices in the USA, UK, Japan, Singapore and Australia. For more information, please go to www.blackmagicdesign.com.

    Fremont, CA – April 28, 2020 - Blackmagic Design today announced that the stunning new 8K 3D documentary “Everest VR: Journey to the Top of the World,” produced by Facebook’s Oculus, was edited, graded and stitched with DaVinci Resolve Studio and Fusion Studio.     

    In April of 2017, world famous climber Ueli Steck died while preparing for climbing both Mount Everest and Mount Lhotse without the use of bottled oxygen. Ueli’s close friends Jonathan Griffith and Sherpa Tenji attempted to finish off this project while award winning VR director and alpine photographer Griffith captured the entire story.     

    Over the course of three years, Griffith shot footage following Tenji and some of the world’s most accomplished climbers on some of the world’s most extreme locations. The series also includes footage that lets viewers witness what it is like to be engulfed in a Himalayan avalanche, cross a crevasse and staring deep in its depths, take a huge rock climbing fall, camp under the stars and soak in the view from the top of the world.     

    Griffith worked with a veteran VR post production expert Matthew DeJohn for editing and color correction, VR stitching expert Keith Kolod and Brendan Hogan for sound design.     

    “It really was amazing how a small crew was able to get all of this done. The collaboration between myself as the cameraman and Matt and Keith was a huge part of being able to get this series done and done at such as a high quality,” said Griffith.     

    “Matt and Keith would give suggestions on how to capture for VR, how camera wobbling impacted stitching, how to be aware of the nadir and zenith in each frame and to think about proximity issues. The efficient post production process helped in letting us focus on what was needed, and I am incredibly happy with the end result. Everyone on the project worked above and beyond, and the results show.”     

    DeJohn was tasked with bringing together a huge amount of footage from a number of different high end camera systems.     

    “A VR project usually has different teams of multiple people for editing, grading and stitching, but with DaVinci Resolve, Keith and I handled everything,” DeJohn said. “DaVinci Resolve is ideal for VR post. The fact that every tool I needed was in a single app made the entire process efficient and cost effective. So much time was saved simply by just having to switch apps with a few mouse clicks instead of shutting down the process by moving files from one system to another.”     

    For editing, DeJohn used DaVinci Resolve Studio to cut the series at 2Kx2K, relinked to 8Kx8K source and then change the timeline resolution to 8kx8K for final color and rendering. He used the Fairlight audio editing tab for its expanded toolset which allowed him to make fine adjustments, manage different narration takes with audio layers, and manage varied source files such as mono narration, stereo music, and 4-channel ambisonic spatial audio.     “With color correction, I used Resolve to ensure we kept and honest look throughout and to make that look consistent across various camera systems and shooting conditions.     

    VR forces you to be real, and I used DaVinci Resolve to keep every scene realistic because any hint of oversaturation or an unnatural grade would ruin the VR experience,” he continued. “I colored the project from the very first edit so when it came to finalize the color it was just a process of touching things up.”     

    Fusion Studio was used for stereoscopic alignment fixes, motion graphics, rig removal, nadir patches, stabilization, stereo correction of the initial stitch, re-orienting 360 imagery, viewing the 360 scenes in a VR headset and controlling focal areas. More intense stitching work was done by Kolod using Fusion Studio.     

    Kolod, explained: “Every shot in this type of production is a VFX shot and I relied on Fusion. It is better, faster and more affordable. The render time is much faster and the seamless integration with the rest of post is incredibly efficient.”     

    Footage of such an extreme environment, as well as the closeness of climbers to the cameras, provided unique challenges for Kolod who had to rebuild portions of images from individual cameras. He also had to manually ramping down the stereo on the images north and south poles to ensure easy viewing, fix stereo misalignment and distance issues between the foreground and background and calm excessive movement in images.     

    “A regular fix I had to make was adjusting incorrect vertical alignments, which create huge problems for viewing. Even if a camera is a little bit off, the viewer can tell,” Kolod said. “The project used a lot of locked off tripod cameras, and you would think that the images coming from them would be completely steady. But a little bit of wind or slight movement in what is usually a calm frame makes a scene unwatchable in VR. So I used Fusion for stabilization on a lot of shots.”     

    “High quality VR work should always be done with manual stitching with an artist making sure there are no rough areas. The reason why this series looks so amazing is that there was an artist involved in every part of the process, shooting, editing, grading and stitching,” he finished.     

    Press Photography  
    Product photos of DaVinci Resolve Studio, Fusion Studio, as well as all other Blackmagic Design products, are available at www.blackmagicdesign.com/media/images.      

    About Blackmagic Design  
    Blackmagic Design creates the world’s highest quality video editing products, digital film cameras, color correctors, video converters, video monitoring, routers, live production switchers, disk recorders, waveform monitors and real time film scanners for the feature film, post production and television broadcast industries. Blackmagic Design’s DeckLink capture cards launched a revolution in quality and affordability in post production, while the company’s Emmy™ award winning DaVinci color correction products have dominated the television and film industry since 1984. Blackmagic Design continues ground breaking innovations including 6G-SDI and 12G-SDI products and stereoscopic 3D and Ultra HD workflows. Founded by world leading post production editors and engineers, Blackmagic Design has offices in the USA, UK, Japan, Singapore and Australia. For more information, please go to www.blackmagicdesign.com.   

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  • Other Postings By Member

    • Kerry
      COLOR

      BBC and Hulu’s Normal People Used DaVinci Resolv

      July 1, 2020, 2:26 pm
      Blackmagic Design today announced that the hugely popular television adaptation of Sally Rooney’s New York Times best selling novel, Normal People, was graded and finished in DaVinci Resolve Studio.

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    • Kerry
      COLOR

      Sandwich Uses Pocket Cinema Camera 6K and Resolve

      June 29, 2020, 3:00 pm
      Blackmagic Design today announced that Sandwich used Pocket Cinema Camera 6K, Blackmagic RAW and DaVinci Resolve Studio to shoot and grade a new online spot for Slack. The project was finished using Lunchbox by Sandwich, an exciting new distributed production service that allows live action spots to be created remotely.

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    • Kerry
      EDITING

      Ghost Funk Orchestra Honors Bill Withers

      June 29, 2020, 12:37 pm
      Ghost Funk Orchestra’s “For My Friend” music video is a touching tribute to the late singer, songwriter and guitarist Bill Withers who recently passed away. Known for hits such as “Lean on Me” and “Lovely Day,” Withers’ friend and Ghost Funk Orchestra’s bandleader Seth Applebaum wanted to honor his friend by covering Withers’ classic hit “For My Friend.” The only catch was the 60-member band couldn't meet in person due to COVID-19 and social distancing restrictions.

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    • Kerry
      COLOR

      MisterWives’ Rock Bottom Shot on Blackmagic RAW

      June 25, 2020, 3:18 pm
      Blackmagic Design today announced that the hit band MisterWives used Pocket Cinema Camera 6K and Blackmagic RAW to shoot the music video for their new song “Rock Bottom.” DaVinci Resolve Studio was also used for color correction for the video.

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    • Kerry
      EDITING

      Modern Wardudes Created with Blackmagic Design

      June 15, 2020, 3:12 pm
      Blackmagic Design announced today that up and coming production company Ascender produced their popular YouTube web series, “Modern Wardudes” exclusively using the Blackmagic Design Pocket Cinema Camera 6K and DaVinci Resolve Studio.

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    • Kerry
      SOUND

      Classmates Posted with DaVinci Resolve

      May 28, 2020, 1:04 pm
      Blackmagic Design today announced that Singapore based Echo Entertainment used URSA Mini Pro G2 cameras shooting in Blackmagic RAW to capture the first season of Mediacorp Singapore’s upcoming TV dramedy “Classmates.” Echo Entertainment also used DaVinci Resolve Studio for color correction and VFX work, with the DaVinci Resolve Fairlight page used for audio editing.

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    • Kerry
      VFX

      Lightstorm Entertainment Using Blackmagic Design

      May 27, 2020, 3:19 pm
      Blackmagic Design announced today that Lightstorm Entertainment used an extensive array of Blackmagic products, including the Teranex AV, Smart VideoHub 40x40 12G, ATEM 4 M/E Broadcast Studio 4K and more for their recent work during production for the “Avatar” sequels.

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    • Kerry
      COLOR

      Same Sun Video Shot with Pocket Cinema Camera 6K

      May 22, 2020, 2:57 pm
      Blackmagic Design today announced Jasmine Ash’s music video for her new single “Same Sun” was shot by Brendan Walter using Pocket Cinema Camera 6K. Walter also used the Blackmagic RAW codec and DaVinci Resolve for color correction on the video, which allowed him to be able to capture a whole neighborhood of people in their homes while shooting in natural light through their windows.

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    • Kerry
      ANIMATION

      Stargate Creates Real Time Virtual Environments

      May 18, 2020, 3:56 pm
      Blackmagic Design announced today that Award winning visual effects facility Stargate Studios utilized a wide range of Blackmagic Design products in creating “ThruView”, the company’s cutting edge, proprietary real time virtual production system.

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    • Kerry
      COLOR

      AADAI and Andhaghaaram Graded with DaVinci Resolve

      May 12, 2020, 3:12 pm
      Blackmagic Design today announced India based digital cinema designer and colorist G. Balaji used DaVinci Resolve Studio to grade the recent Indian hit film “AADAI” and the upcoming “Andhaghaaram.”

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