A community-driven source for post-production information
August 2, 2021, 10:49 AM
I’m previously written about the challenge of consistent gamma and saturation across multiple monitoring points. Getting an app’s viewer, QuickTime playback, and the SDI output to all look the same can be a fool’s errand. If you work on a Mac, then there are pros and cons to using Mac displays like an iMac. In […]
August 2, 2021, 10:48 AM
Creative Dojo shows how you can create stylized smoke and other effects using Wave Warp. As with many things in life, sometimes the best solution is the simplest one, and this new After Effects tutorial
August 2, 2021, 10:38 AM
When animated characters are poorly integrated into live-action environments… you can tell. But it can be difficult to articulate why it looks “off.” Bringing two-dimensional characters to life — not just on the page, (or the computer screen), but in the real world — is a tall creative and technical order. And if certain details get missed, you can sidestep your way into an uncanny valley of sorts. Think Mary Poppins staring through rather than at the dancing cartoon penguins. Or: Cool...
August 2, 2021, 10:37 AM
Rodeo FX are taking us inside the Hex and show us how they created it for the Marvel Studios series, WandaVision...
August 2, 2021, 10:36 AM
Solomon has been with Final Cut for six years, getting her start in their New York office in 2015 as Vault Manager. Soon after she began working as an Assistant Editor, honing her craft while she worked alongside mentors and friends including Rick Russell, Jeff Buchanan, Dan Sherwen, Patrick Colman, and Ed Chessman.
August 1, 2021, 01:40 PM
Sometimes you can't just scale and reframe footage into a vertical canvas. Here are four helpful tricks and workarounds.
August 1, 2021, 01:39 PM
The team at Epic Games who are dedicated to finding better ways for filmmakers to work, share their experience working with filmmakers to test the in-camera VFX toolset in Unreal Engine 4.27 release. Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset in Unreal Engine. A short film and [...]Read More...
August 1, 2021, 01:39 PM
Arman Harutyunyan walks through rigging a feathered serpent using Spine 2D. It’s kind of a long video, taken from a live stream, but if you want to look at how Spine 2D Animation rigging works,
Gordon sits down with Matt Villa to discuss the editing of Peter Rabbit 2 - The Runaway.
Gordon Sits down with Nick Carew to discuss The Girlfriend Experience Season 03.
Editor Sam Rice Edwards joins us from the UK to discuss his work on the Youtube documentary Life In ...
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