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Episode 295 — DOOM ETERNAL – Hugo Martin

April 20, 2021, 08:50 AM

I want to break down a discussion I had with Hugo Martin, the Creative Director for DOOM and DOOM Eternal, and all the key takeaways I learned from speaking to him. I’m really excited about this. It’s a bit of a different formant. I did an Episode with Hugo a while back and it was in between DOOM and Call of Duty. At the time, we couldn’t get clearance. But because so many amazing insights were shared, I wanted to go ahead and do it through this format.

#vfx#games#doom eternal
Episode 294 — Dickinson VFX Sup – Lotta Forssman

April 13, 2021, 08:59 AM

Lotta (aka Charlotta) Forssman is a VFX supervisor based out of NYC. For nearly a decade, she has been part of Molecule VFX and has worked on shows like Ballers (HBO), The Good Cop, Unbreakable Kimmy Schmidt, Master of None (Netflix). She has been a Supervisor for Apple TV’s Dickinson since Season 1.

Art Of The Cut Podcast Eps. 94 (“The Dissident” Editing Team)

April 8, 2021, 08:41 AM

The Art of the Cut podcast brings the fantastic conversations that Steve Hullfish has with world renowned editors into your car, living room, editing suite and beyond. In each episode, Steve talks with editors ranging from emerging stars to Oscar and Emmy winners. Hear from the top editors of today about their careers, editing workflows and about their work on some of the biggest films and TV shows of the year.


April 8, 2021, 08:40 AM

I’m excited to announce the VFX Firsts podcast here at befores & afters! It’s going to be a weekly audio limited series podcast looking back at major pioneering moments in visual effects, with expert guests who work in the particular area of focus of each episode.

#cloud tank
Episode 293 — Unreal Fellowship — Brian Pohl

April 6, 2021, 09:27 AM

The Unreal Fellowship is a 30-day intensive blended learning experience designed to help experienced industry professionals in film, animation, and VFX learn Unreal Engine, develop a strong command of state-of-the-art virtual production tools, and foster the next generation of teams in the emerging field of real-time production.

#unreal engine#brian pohl
State of Remote Editing 2021: How it’s being done and how we should be doing it

March 30, 2021, 09:37 AM

It’s a year on from the start of the pandemic shutdown and we revisit the topic of remote editing with a panel of industry experts. Specifically, we look at how to do this right, now that remote editing has become a semi-permanent part of post production life. We cover desktop streaming, locally hosted media solutions, sneakernet, multi-site synchronization, remote collaboration, cloud computing and cloud storage, and a host of other topics.

Editor of "Judas and the Black Messiah"

March 23, 2021, 08:56 AM

Today we’re talking with Kristan Sprague. Kristan edited Judas and the Black Messiah which was just nominated for an Oscar for Best Picture.

#editing#post production#black messiah
Episode 291 — NFT & Crypto Art Explained — Rhett Dashwood (aka Mankind)

March 23, 2021, 08:52 AM

Rhett Dashwood (aka Mankind) is an award winning Creative Director with experience in a broad range of creative media, including digital, animation, branding, print, film making and concept art. He has worked with the following studios and agencies during his 15+ years in the industry: Emery / Frost, Tribal, AKQA, Exit Films, DDB and many more. He is currently Creative Director of Dashwood.

Episode 290 — Digital Domain — Doug Roble

March 16, 2021, 08:52 AM

Doug Roble is the Senior Director of Software R&D at Digital Domain and leads a world-class team of software developers. An original member of Digital Domain, Doug has been writing software and conducting research to advance the artistry and technology for feature films since the studio’s inception.

#vfx#allan mckay#doug roble
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