It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
May 2, 2022, 08:46 AM
AJA’s 2022 line-up includes two new products as well as feature updates for several existing solutions.
April 19, 2022, 08:08 AM
Imagine paying for an expensive Mac only to discover you’re not getting full Thunderbolt 4 speeds. That’s what some M1 Mac pro users are reporting after several transfer speed tests.
April 6, 2022, 08:37 AM
Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.
April 5, 2022, 10:49 AM
Jamie Dunbar shows how to texture Charmeleon Using Painter. This latest video series from Dragonboots Studios’ Jamie Dunbar shows how you can sculpt and texture Charmeleon using Blender sculpting tools and Adobe Substance 3D Painter. This dive
April 5, 2022, 10:48 AM
Wētā FX, has announced the opening of its Vancouver office as part of the next phase of the company’s growth following the $1.6 billion technology deal with Unity late last year.
April 1, 2022, 09:12 AM
Autodesk has introduced a series of feature-loaded updates to its portfolio of 3D tools for artists working in the film, television, games and design visualization industries. New solutions in Maya, 3ds Max, Bifrost, and Arnold are now available and add next-gen workflows that expedite artists’ work and help creative teams deliver high-quality VFX and animated content with greater ease and efficiency. Continue reading → March 31, 2022 The post Autodesk Updates Maya, 3ds Max, Bitfrost, Arnold...
March 8, 2022, 08:41 AM
In case you missed it, here are some recent software updates for our products.Digital Rebellion Software Update 2.5.6 - Mar 1 2022 Fixed a crash that could occur for users running old versions of Digital Rebellion apps on their system Minor bug fixes, tweaks and improvements
January 12, 2022, 08:43 AM
NEW YORK CITY — Company 3 (company3.com) has added accomplished colorist Nick Metcalf to its growing artist roster in New York. Formerly senior colorist at The Mill, Metcalf has colored campaigns for brands such as Polo Ralph Lauren, Estee Lauder, Harley-Davidson and Cadillac. He has also collaborated with many leading filmmakers in the commercial space, including Wally Pfister, ASC; Michel Gondry; Diego Contreras; Gordon Von Steiner; and the Hudson Dusters.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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