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DaVinci Resolve Studio Used for Remote Grading and Collaboration on Not Going Quietly Documentary

December 2, 2021, 11:00 AM


Blackmagic Design today announced that New York based post house Irving Harvey used DaVinci Resolve Studio to grade the award winning documentary “Not Going Quietly.” The software’s real time collaboration tools also helped support Colorist Samuel Gursky’s remote workflow for the film.

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How I made a Documentary by Myself

December 2, 2021, 10:16 AM


A breakdown of the process I used to make a historical documentary in under a year. Research, writing, filming, editing and animation are all discussed.

FuseFX contributes VFX to Colin in Black and White

December 2, 2021, 08:48 AM


Colin in Black and White is a six part limited Netflix series that looks at the formative years of former NFL player Colin Kaepernick. The athlete narrates the drama, recounting his early years, where he navigated race, class and culture while aspiring for greatness. The series was created by Kaepernick and Ava DuVernay and premiered on October 29th.

Professional Video Editing Tips and Techniques

December 2, 2021, 08:48 AM


Want to take your video editing skills from beginner to pro? These tips and techniques can help you become a great video editor.

A Complete Guide to Mocap and Retargeting in Blender

December 2, 2021, 08:48 AM


CGDive covers everything you need to know to retarget mocap with Blender. Check out this tutorial series from CGDive (Todor Nikolov), which is a complete guide to retargeting mocap inside Blender. The tutorials focus on working

How to Create a Stylized Magic Orb in Houdini

December 2, 2021, 08:47 AM


Rohan Dalvi shows how to make a stylized magic orb animation in Houdini. This new tutorial from Rohan Dalvi shows how to recreate a classic stylized glowing orb animation in Side FX Houdini. The tutorial

The Visual Effects of Dune – Art of the Frame Interview

December 2, 2021, 08:47 AM


In this episode of Art of the Frame, we interview Brian Connor, a VFX supervisor for DNEG on the newly released Dune. Brian is a veteran in the VFX industry, cutting his teeth at ILM in San Francisco before moving to Singapore to establish an ILM division there. Since then he’s worked with Scanline VFX, [...]Read More...

How to Create a Realistic CD Shader With Arnold Using Anisotropic Reflections

December 2, 2021, 08:47 AM


Lee Griggs shows how you can create a glimmering CD shader with Arnold. Anisotropic reflections are vital for creating a brushed metal look. With a few tweaks, you could also use them to create a realistic-looking CD shader.

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