It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
April 21, 2021, 09:02 AM
Another year and it’s another version of Autodesk’s 3ds Max. We’ve had a quarter of a century of iterations, updates, and revisions giving us a true heavyweight in the 3D visualization industry. Every year as the release nears the anticipation from users reaches fever pitch; expectations are high and the hope is always that Autodesk will pull something new, exciting and game changing out of the bag.#3ds max#3ds
March 25, 2021, 08:50 AM
The release updates a number of common modelling tools, including Smart Extrude and the Relax, Slice and Symmetry modifiers; and adds new pre-configured maps to the Bake to Texture system.#autodesk#animation#max#3ds max#3ds
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