A community-driven source for post-production information
April 30, 2021, 08:40 AM
The last tutorial Reza Sarkamari released showed how you could delete a single blend shape without messing your previous work. This new one has a similar theme: how you can delete a single nParticle in Maya.#maya#nparticle
April 8, 2021, 08:39 AM
The Gnomon Workshop has released Character Rigging in Maya for Game Production, a detailed guide to production skills recorded by Respawn Entertainment technical artist Taylor Whitsett.#maya#character rigging
April 1, 2021, 09:46 AM
AMD has released Radeon ProRender 3.1 for Blender and Radeon ProRender 3.1 for Maya, the latest update to the two editions of its free, physically accurate GPU renderer.#amd#radeon#blender#maya#prorender
March 30, 2021, 09:20 AM
Autodesk has unveiled updates to Maya, 3ds Max, and MotionBuilder, bringing new tools that accelerate and streamline artist workflows. Among these updates is the much-anticipated USD plugin for Maya.#autodesk#maya#3ds max#motionbuilder
March 25, 2021, 08:58 AM
Autodesk has just released Maya 2022, the most powerful Maya yet. USD (Universal Scene Description) is seamlessly integrated so you can load and edit large data sets fast. Maya’s animation, rigging, and modeling toolsets also get some big updates.#autodesk#maya#toolfx
March 8, 2017, 07:40 PM
By 2019 the cumulative price of a maintenance plan will reach almost 40% increase – but they are offering an option to switch from maintenance to subscription at up to 60% less. Which seems clear to me that they are trying to price users out of the maintenance plan.#autodesk#business#maya#3ds max#subscription
December 18, 2015, 05:53 AM
I've prepared it for 3D printing using Makeprintable which prepares an Obj or Stl file for 3D printing. It ensured that my first print was successful. I've printed on a flash forge FDM printer and then colored in the mask using a marker.#maya#kylo ren#3d printing#3d design
January 14, 2014, 02:37 PM
Next week, Thinkbox Software will host a free online webinar to show Krakatoa MY users how to maximize the plug-in’s full potential in Autodesk Maya. Offered on Tuesday and Wednesday, the session will provide tips and tricks for using Magma, Thinkbox’s node-based channel editor that was added to Krakatoa for Maya last month. Webinar attendees will also receive a brief overview of the latest version of XMesh.#autodesk#plug-in#webinar#event#thinkbox#thinkbox software#krakatoa#krakatoa my#maya#particle renderer
Cindy Mollo sits down to discuss the editing of Ozark.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
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