It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
December 9, 2014, 02:07 PM
Want to learn DaVinci Resolve? Wondering which training course from Ripple Training, Mixing Light or FXPHD you should buy to help make that happen? Check out this review to see which course might suit you best!#ripple training#davinci resolve 11#online training#mixing light#resolve training#fxphd
January 9, 2013, 08:15 AM
This week on MacBreak Studio, Steve Martin from Ripple Training shows us how to make sure we've got everything together when moving events in Final Cut Pro X to another drive.#editing#fcpx#steve martin#ripple training#film editing#final cut x
December 11, 2012, 03:40 PM
This week Steve Martin from Ripple Training and I continue our discussion of the features introduced in the Final Cut Pro X 10.0.6 update (note that the 10.0.7 update released last week contained no additional new features, just fixes). This week,...#fcpx#ripple training#nle#apple#flexible
December 3, 2012, 07:56 AM
This time we’re focusing on the Ripple Training’s Callouts plugin package for FCPX from FxFactory. Hope you guys enjoy it. Also, you can hire us for your project or for consulting.#fcpx#final cut pro x#ripple training#nle#fxfactory#noise industries
October 31, 2012, 03:04 PM
Steve Martin and Mark Spencer of Ripple Training present to The Los Angeles Creative Pro User Group the new features of Final Cut Pro X v 10.0.6 from the new integrated media import window to multichannel audio tools and new sharing and more.#fcpx#mark spencer#steve martin#ripple training#lacpug
October 31, 2012, 09:50 AM
Steve Martin and Mark Spencer of Ripple Training present to The Los Angeles Creative Pro User Group the new features of Final Cut Pro X v 10.0.6 from the new integrated media import window to multichannel audio tools and new sharing and more. Shown at the October 2012 meeting.#lafcpug#mark spencer#steve martin#ripple training
October 31, 2012, 09:44 AM
LAFCPUG – FCPX 10.0.6 Walkthrough For over an hour, Mark Spencer and Steve Martin from Ripple Training walk through the new features in FCPX 10.0.6 at the latest LAFCPUG meeting. The update to 10.0.6 is free, so there's no reason...#fcpx#lafcpug#mark spencer#steve martin#ripple training
October 30, 2012, 03:06 PM
The Final Cut Pro X 10.0.6 update includes many workflow improvements across the entire editing process. In this episode of MacBreak Studio, Steve Martin from Ripple Training talks with me about the new import features including the unified import window, the ability to import from a variety of cameras sources, and the ability to quickly import selection ranges.#workflow#fcpx#final cut pro x#mark spencer#steve martin#ripple training#macbreak#studio#multi cam#multicamera
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