It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
August 31, 2017, 11:19 AM
Fire Without Smoke created the logo, key art, and uprezzed the in game ship models to create higher polycount assets to be used in the trailer. Check out a breakdown of the composites for this space based arcade/sim shooter.#vfx breakdown#videogames#vfx breakdowns#fire without smoke
May 25, 2017, 10:01 AM
Real Time UK completed the cinematic trailer work for Dreadnought, the combat simulator developed by Yager Development.#vfx breakdown#videogames#vfx breakdowns#cinematics#dreadnought#real time uk
March 10, 2017, 08:43 AM
They discuss how they moved from concept art to finished visuals, Interestingly they used Blender and called it “Pretty Damn Great”.#vfx#vfx breakdown#videogames
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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