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April 11, 2011, 9:16 am
Here we are at NAB again and here’s another release of Adobe Premiere Pro (and the entire Creative Suite). This years release is not quite the watershed release that last years CS5 was but Premiere Pro CS5.5 packs some very nice updated features in overall, while still ignoring a few that I personally think they need to address to keep it moving forward and winning in the minds of editors.
April 27, 2017, 9:34 am
Let’s face it, Adobe After Effects can be complicated and confusing, especially when trying to use it without understanding the basics of the software.
April 27, 2017, 7:15 am
Blackmagic Design has announced the biggest release of DaVinci Resolve 14 at this year’s NAB Show, which wraps up proceedings today in Las Vegas, Nevada.
April 26, 2017, 6:36 pm
FMX is Europe’s premier computer graphics conference, exploring the latest trends in visual effects, animation, games and transmedia work. Every year, artists and VFX specialists come to share their spectacular contributions to the industry. And what would a CG conference be without any Star Wars?
April 26, 2017, 12:55 pm
Collaboration just got a little bit easier with Frame.io's new 2.0 update. Their biggest update yet, with over 100 new features and improvements, 2.0 allows centers around seamless collaboration between you and your crew or client.
April 26, 2017, 12:55 pm
This post is a list of common mistakes that I see beginning animators making when doing body mechanics work. Hmmm, this kinda sounds like one of those “listicles” you see everywhere. I’ve never made one before. All you need is an obnoxious click-bait title and an arbitrary number of things right? I think I can handle that. Here are 7 things all animators need to start—or stop—doing right now! (Number 3 makes my eyes bleed.)
April 26, 2017, 10:01 am
U.K.-based Outpost VFX announced that Sarah Mooney has joined the team as VFX producer. With a huge amount of production experience, working especially in the high-end TV market, she has relocated to the seaside town of Bournemouth from London where she was line producer in Double Negative’s TV department.
April 26, 2017, 10:00 am
Alldin Dauti – Houdini FX development of Bubble Witch 3 Saga that I worked on at Mindbender Animation Studio. Creating simulations of bubbles swarming, collide in different shape and forms. Showing various simulations of early production setups and final setups.
In this episode of The Cutting Room, we explain just where we have been for the past four months. We'll begin regularly ...
Joe Walker joins Gordon to discuss the editing of Denis Villeneuve's film Arrival. They focus on Time and manipulating t ...
Gordon sits down with Steven Rosenblum to discuss the editing of Birth of a Nation. They talk about lack of footage and how t ...
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