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A Case Study in Quad-Binaural Mixing for Linear VR

September 27, 2017, 08:22 AM

http://designingsound.org/2017/09/a-case-study-in-...

In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my […]

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