It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 24, 2017, 05:13 AM
http://designingsound.org/2017/09/boomboxpost-unfi...
BoomBoxPost recently published a comprehensive review of Unfiltered Audio’s new Spectral Processor Plugin SpecOps. You can read the full article here.
September 22, 2017, 05:16 AM
http://designingsound.org/2017/09/finding-fun-outs...
Ta It seems like a perfect counterpoint to last month’s topic of burnout that we switch to the opposite: fun. How many times have you taken a step back to think about how much you love your job? How often do find yourself grinning uncontrollably at the absurdity of your daily work life? Hopefully it’s […]
September 21, 2017, 09:07 AM
http://designingsound.org/2017/09/news-specops-rev...
Are you looking for a new way to bring out certain sounds in your mix? Or, do you simply wonder how spectral analysis works? If you answered yes, here’s a piece that might interest you: an informative review by Boom Box Post’s Kate Finan about the SpecOps plugin by Plugin Alliance. As always, Kate’s post […]
September 20, 2017, 05:19 PM
http://postperspective.com/game-thrones-beyond-wal...
By Jennifer Walden Fire-breathing dragons and hordes of battle-ready White Walkers are big attention grabbers on HBO’s Game of Thrones, but they’re not the sole draw for audiences. The stunning visual effects and sound design are just the gravy on the meat-and-potatoes of a story that has audiences asking for more. Continue reading → September 20, 2017 The post Game of Thrones ‘Beyond the Wall’: the mix and edit appeared first on Randi Altman's postPerspective.
September 20, 2017, 11:41 AM
http://designingsound.org/2017/09/oculus-adds-near...
Oculus just introduced two new features to the Rift SDK. Near Field HRTF, for sound sources closer than 1m & Volumetric Sound Sources which allow to model sounds sources of any size. For more details on these new features & listening examples visit the oculus blog. [image credit: oculus blog]
September 20, 2017, 08:13 AM
https://filmschoolrejects.com/perfect-sounds-cinem...
While they have their own Oscar’s category and on occasion take over the iTunes’ charts, the musical accompaniment to our favorite films and TV shows often seem invisible. This is both a good and a bad thing. To not notice a song or a score in the background of a scene means that the perfect song has been chosen or the perfect score has been crafted and the sound work is smooth, but noticing the impact this sound design has on the story of the film or television show should be something we a...