It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 14, 2013, 11:02 AM
http://lesterbanks.com/2013/11/maya-loading-render...
The V-Ray FrameBuffer allows you to load the various render passes which can be handy to see the initial rendered output for comparison. If however you are using Arnold, this would be a missed feature inside the Maya Render view window.
November 14, 2013, 11:01 AM
http://lesterbanks.com/2013/11/nuke-master-switch-...
We all have our own way to handle language versioning, some may be more effective than others, but the fact remains that if you have a commercial spot with 10 shots that needs to be rendered with four different languages, simple math states that there will be 40 versions.
November 12, 2013, 08:07 PM
http://blogs.indiewire.com/theplaylist/crap-3d-wil...
You may not find a more agreeable aspect this cinematic year than that of Alfonso Cuaron's masterful use of 3D in “Gravity” alongside DP Emmanuel Lubezki. Even going so far as to briefly reverse the opinion of staunchly anti-3D film critic Mark Kermode, the hit space drama is one of the few to further the format rather than cheapen it. Such acclaim affords a good measure of credibility to the discerning opinions coming from those behind the scenes, and stereo supervisor Chris Park has gone a...
November 8, 2013, 03:31 PM
http://lesterbanks.com/2013/11/after-effects-hyle-...
An interesting development in the world of After Effects recently, in Hyle, a plugin for AE that offers an IDE within After Effects, allowing you to script and author content using a simple text syntax. Hyle will read the text file and generate content based on the text file’s list of commands, making it easy to automate, modify, generate or share After Effects content.
November 8, 2013, 03:30 PM
http://lesterbanks.com/2013/11/maya-setting-up-mul...
In an extension to his look at Multi-tile workflow in Maya, Max Depth shows how to setup a shading network for Arnold, using displacement, normal, color and reflection maps.
November 4, 2013, 05:35 AM
http://ryansalazar.net/index.php/2013/11/ves-summi...
Next week when Lionsgate’s Ender’s Game opens in theaters, the visual effects community will be watching to see if the nontraditional model of a VFX house coming on board in a co-producer role—which lead VFX house Digital Domain did with Ender’s—is…See on www.hollywoodreporter.com
November 3, 2013, 05:40 AM
http://www.schubincafe.com/2013/11/03/gunnar-3d-gl...
Coolest-gadgets.com reports that while 3D movies are a big deal, people are either in love with it, or hate it. For those of you that are fond of this type of viewing experience, there are a variety of different products ranging from cameras to televisions that have heavy emphasis on this aspect. For the cinematic world, you can’t just watch a 3D movie without sporting some silly looking glasses, but it’s always a game of chance finding a pair that isn’t scratched up or gross from being us...
October 29, 2013, 09:57 AM
http://www.btlnews.com/crafts/visual-fx/mark-kochi...
Visual effects artist Mark Kochinski has spent more than six years working with a team of about 15 volunteers on the upcoming documentary film Lost Hero: The Search for Dr. Obsidian.
October 26, 2013, 04:15 PM
http://www.tgdaily.com/games-and-entertainment-fea...
We know how much many of you hate 3D out there, even though movies like Gravity prove that there’s still amazing things that are being done with the technology. But for 3D haters, there is some good news: The less 3D movies there are out there, the cheaper it is to go to the movies.
October 24, 2013, 02:07 PM
http://www.newyorker.com/online/blogs/elements/201...
With Apple’s latest product announcements, its devices have continued their evolution toward being little more than touchable displays attached to batteries.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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