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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Episode 263 — Work from Home

September 11, 2020, 04:57 PM

https://www.allanmckay.com/263/

Because of the change that’s happening due to COVID-19 and quarantine, a lot of us had to shift to working from home. The day that the quarantine happened, everyone started to shut down. It got scary for a minute. But it’s really interesting how every studio was able to pivot and adapt to what was going on. And this is not just visual effects. This is worldwide! It’s reflecting on everything. The entire world had to learn to roll with the punches.

Concept Designer EMMANUEL SHIU Interview

August 4, 2020, 01:41 PM

https://www.allanmckay.com/258/

Emmanuel Shiu is a Concept Designer and Illustrator for film and video games. His credits include films Godzilla: King of the Monsters, Pokémon Detective Pikachu, Blade Runner 2049 , Ready Player One; The Amazing Spider-Man 2, Cloud Atlas, Star Trek: Into Darkness, Looper, Superman Returns and Hellboy; and video games including Lost Planet 3, Star Citizen and Destiny 2.

VFX - Work Visas in USA

July 28, 2020, 01:23 PM

https://www.allanmckay.com/257/

To work in another country or to get a work visa, you need to qualify for it. Before an employer can hire you, you have to fit the criteria to get the work visa in the first place. Most of us realize that when it’s too late: When you need the job, or even have the job offer — but we don’t qualify for the visa. Then it’s back to square one.

Episode 255 — Experimentation Equals Wins

July 14, 2020, 12:56 PM

https://www.allanmckay.com/255/

People are afraid of being judged but it’s little things that build up over time: For example, if you’re shy, try going out to a bar and talking to people. These are little things you could do to get out of your comfort zone and push through your pain points. It takes trial and error.

Marc Rienzo VFX Interview

June 30, 2020, 01:27 PM

https://www.allanmckay.com/253-2/

Marc Rienzo is a Director, VFX Supervisor and Artist. He has over 20 years of experience of working in visual effects, including for studios like Marvel, Disney, ILM, Weta Digital, Digital Domain, Sony Imageworks, and PDI Dreamworks. He’s been a creative Nuke Artist for 18+ years in both film and commercials.

Episode 250 - How to Reach Busy People

June 12, 2020, 01:25 PM

https://www.allanmckay.com/250/

It is so critical to know when you are reaching out to people who are extremely busy. If you put yourself in the other person’s shoes when you communicate with them — and understand how they’re going to react — that’s worth its weight in gold. And it helps you communicate better with them, knowing what their needs and problems are.

Episode 248 - Maxon - Red Giant

May 27, 2020, 05:05 PM

https://www.allanmckay.com/248-2/

Welcome to Episode 248! I’m sitting down with Maxon and Red Giant to discuss their recent merger and everything else industry related.

COVID-19 and the Future of VFX

May 25, 2020, 01:09 PM

https://www.allanmckay.com/247-2/

Todd Sheridan Perry works in the film industry as a freelance VFX Supervisor / CG Supervisor as well as digital artist, screenwriter, editor and director. He is a classically trained artist, as well as both a traditional and digital animator. His diverse background in video games, film and television has led him to play key roles in projects ranging from Lord of the Rings: The Two Towers to Final Destination 5...

The Power of Empathy

May 12, 2020, 01:03 PM

https://www.allanmckay.com/246/

Looking back at the beginning of his own career, Allan examines what he should’ve done differently: Instead of sending out his reel over and over, he could’ve been asking for feedback: “I realize my reel sucks. Tell me what an ideal reel would be to you.”

Overwhelm: Quitting Before Getting Started

May 5, 2020, 01:48 PM

https://www.allanmckay.com/245/

Looking at other people’s work can be really inspiring. If you’re looking at it from a place of “Where I want to go” — rather than comparing yourself to everyone else — you’re going to be fine. If, however, you’re looking at everyone else and thinking, “Why aren’t I there?”, that could be a problem. We shouldn’t compare ourselves to everyone else. You don’t know what struggles they’ve had. You only see the end result but not what it took to get there.

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