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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Episode 327 VFX Pricing Strategy

November 30, 2021, 08:44 AM

https://www.allanmckay.com/327/

In the beginning of your career as junior artists, it’s fight or flight. You will either leave the industry because it’s too hard or you’ll work hard on as many jobs as you can. You need that exit strategy, however, otherwise you will burn out.

VFX Firsts What was the first digital matte paint

July 6, 2021, 08:56 AM

https://beforesandafters.com/2021/07/06/vfx-firsts...

The movies featured this week on VFX Firsts are productions that represented so many VFX firsts, including computer graphics, digital character animation, digital compositing and also, digital matte painting. This was thanks to the incredible innovations of ILM and the team at the Lucasfilm Computer Graphics Division (which eventually ‘became’ Pixar).

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