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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Monster Mayhem: Pacific Rim

October 30, 2013, 05:03 PM

http://www.fxguide.com/featured/monster-mayhem-pac...

It’s not hard to see why the prospect of ILM creating giant monsters versus giant robots for Guillermo del Toro’s Pacific Rim was something many filmgoers were hungry to see. Perhaps aware of that anticipation, and knowing the challenges that lay ahead in realizing the enormous ‘Kaiju’ versus ‘Jaegers’ fights on screen, the studio retooled many elements of its effects pipeline for the show, including simulation, lighting and rendering.

A path to simplified 4K exhibition

October 30, 2013, 10:38 AM

http://postperspective.com/2013/10/a-path-to-simpl...

By Michael Cioni The optimization of workflow in today’s motion picture industry is clearly adding competitive diversity to the marketplace. But without massive capital expenditures, having a competitive edge in the professional market is difficult for small businesses and independent filmmakers. Digital technologies help to democratize the industry, but by themselves they don’t automatically enable […]

How to get a job at top VFX agency

October 30, 2013, 10:37 AM

http://www.creativebloq.com/audiovisual/how-get-jo...

Top VFX, animation and design agency The Mill is home to some of the most talented people in the industry. Here's how to become one of them.

Vincent Price, Special Effects Masters

October 30, 2013, 10:36 AM

http://www.indiewire.com/article/television/hallow...

For the couch potatoes among us, getting in the Halloween spirit can simply mean sprawling out on the couch in front of a Freddy Krueger marathon. While many shows plan special spooky episodes, below you can find a handpicked list of other seasonal programming that will be screening on television today and on Halloween tomorrow.

Mac 'n' Cheese return in chaos-filled 3D short

October 30, 2013, 10:36 AM

http://www.creativebloq.com/animation/mac-n-cheese...

Biggy Mac and Skinny Cheese are back in a new 3D adventure, this time attempting work in a supermarket to afford their dream vacation.

Ernest Scared Stupid (1991)

October 30, 2013, 04:38 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“Bring me the head of Ernest P. Worrell!” — Trantor the Troll Ah, rubber-faced Ernest P. Worrell. With your denim vest and baseball cap, you regaled a generation of children and their parents from the late ’80s and well into the ’90s. The fourth film to star Jim Varney’s Ernest character, Ernest Scared Stupid (also known as “E...

Building Audio Libraries for Video Games

October 30, 2013, 04:37 AM

http://designingsound.org/2013/10/jordanfehrfx-jff...

Jordan Fehr and Damian Kastbauer have put out a wonderful sound library together of Buttons, Gear, Equipment and Ambiences. You may recognize Jordan from his work on such wonderful games as: Hotline Miami, Donkey Kong Country Returns, Super Meat Boy and Binding of Isaac. Damian is no stranger to Designing Sound and to the online audio community. He has worked as a Technical Sound Designer on fantastic titles such as: Uncharted 3, The Force Unleashed II, and Dead Space 3.

Battle of the NLE's - Which Will Prevail?

October 30, 2013, 04:37 AM

http://noamkroll.com/battle-of-the-nles-which-edit...

The future of the three major video editing platforms - Avid, FCP X, and Premiere Pro is a topic that has been coming up a lot lately. Since FCP X was released

Southeast Creative Summit a HUGE Success

October 30, 2013, 04:36 AM

http://walterbiscardi.com/southeast-creative-summi...

As many of you know I’m one of the Co-Founders of the Atlanta Cutters Post Production User group and we just completed the largest event of our 2 year history.   The Southeast Creative Summit was held Oct. 25-27 in Atlanta featuring a veritable ‘who’s who’ in the creative industry presenting craft and business workshops. […]

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