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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

An interview with Mark Roberts

March 12, 2014, 07:57 AM

http://designingsound.org/2014/03/an-interview-wit...

Mark Roberts has been a BBC natural history sound recordist for over 20 years. During that time he has explored some of the remotest parts of the planet. His career has taken him high into the Papua New Guinean rainforest canopy, deep underground inside Venezuelan mountains and even right into the heart of Indonesia’s volcanoes. He has been privileged to work with the world’s leading natural history film-makers and is the only member of the BBC’s team to have worked on every one of the nin...

The Story Behind The THX Deep Note

March 11, 2014, 07:35 PM

http://www.fastcodesign.com/3027361/the-story-behi...

Something between a black MIDI glissando and a brown note, the THX "Deep Note" is one of the world's most recognizable audio logos, signaling the highest quality audio standard in films. Parodied by The Simpsons and sampled by Dr. Dre (which got him sued), at peak popularity the THX Deep Note was played in front of 4,000 movie theater audiences a day, or around once every 20 seconds. Yet despite its distinctive crescendo, the THX Deep Note wasn't actually composed so much as it was programmed, w...

Wwise Free for Indies Too!

March 11, 2014, 07:35 PM

http://designingsound.org/2014/03/wwise-free-for-i...

Designing SoundFollowing fast on the news that FMOD will be free to independent game developers, now Audiokinetic have announced that the Wwise audio engine is also changing its licensing format in support of indies. The cross-platform sound engine will be free to users with up to 200 sound assets in their Wwise projects.

Colour Sound Waits All Night for Rudimental

March 11, 2014, 07:34 PM

http://www.lightingandsoundamerica.com/news/story....

West London-based lighting and visuals rental company Colour Sound Experiment continued its working relationship with BRIT award-winning band Rudimental and their lighting designer Jonny Gaskell on the most recent UK leg of their ongoing live campaign.

Logic Pro Expert Your Questions, Our Answers

March 11, 2014, 09:57 AM

http://logic-pro-expert.com/logic-pro-blog/2014/03...

Recently one of our readers noticed how Logic Pro X keeps scanning Audio Unit plugins every time he launches the application.

SPLICE® Welcomes Sound Designer/Mixer

March 11, 2014, 04:32 AM

http://news.creativecow.net/story/874746

(Minneapolis, Minnesota--March 10, 2014) Creative studio SPLICE® has welcomed Sound Designer/Mixer Troy Hermes to their diverse and talented team. Hermes will head the company’s Audio Department while providing sound design and audio mixing for projects.

Why the Heck Should I Create Music in Pro Tools?

March 11, 2014, 04:31 AM

http://www.avidblogs.com/should-i-create-music-in-...

The post Why the Heck Should I Create Music in Pro Tools? appeared first on Avid Blogs.

The Future of Logic Pro X - Calling All Sleuths!

March 10, 2014, 09:49 AM

http://logic-pro-expert.com/logic-pro-blog/2014/03...

Dennis, Doug, and I have been uncovering some mysterious Logic Pro X artifacts in the past few days. Could these be clues as to what’s in store for us down the road? On their own, they are nothing. In fact, even together they could be nothing. Or, they could be something. But hell, speculating is fun! We invite you to do your own sleuthing and share your hypothesis on the future of Logic Pro.

The future of movie sound

March 8, 2014, 03:16 PM

http://www.digitalspy.ca/tech/at-the-movies/a55594...

How new Atmos cinema tech from Dolby makes Gravity sound as good as it looks.

What Happens in the Brain When sound becomes site

March 8, 2014, 10:05 AM

http://www.wired.com/wiredscience/2014/03/blind-br...

Deprived of sight, blind people manage to squeeze an amazing amount of information out of their other senses. Doing this requires their brains to do some reorganizing. To learn about some of these changes, scientists studied the brains of blind people …

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