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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

47 Ronin VFX Breakdown

May 15, 2014, 04:27 PM

http://www.cgmeetup.net/home/47-ronin-vfx-breakdow...

47 Ronin VFX Breakdown, The VFX work was done by Academy Award winning VFX studio MPC (the Moving Picture Company), with the team lead by MPC VFX Supervisor Nicolas Aithadi.

'Deconstructing Gravity' Gives an Inside Look at V

May 14, 2014, 04:45 PM

http://www.hollywoodreporter.com/behind-screen/dec...

The Oscar-winning hit Gravity was back on the big screen Monday night at the DGA – or, at least, portions of it were, in the form of a variety of finished and behind-the-scenes clips as part of an Academy of Motion Picture Arts and Sciences panel. The event, called "Deconstructing Gravity," was a look at the innovative technologies used to make the film.

Autodesk is making a 3D printer

May 14, 2014, 04:45 PM

http://www.engadget.com/2014/05/14/autodesk-spark/...

The 3D printing process frustrates Autodesk CEO Carl Bass, so his company is looking to ease headaches with its new software project.

Discover How Lars von Trier’s Films Ravish and R

May 14, 2014, 09:36 AM

http://provideocoalition.com/news/story/discover-h...

Peter Hjorth is a long time collaborator of the most interesting Scandinavian directors and Lars von Trier in particular. Peter serves as 2nd unit director, visual effects supervisor and/or post production wizard on all kinds of special projects. Other collaborators include Thomas Vinterberg,...

'Alien' artist H.R. Giger dies at 74

May 13, 2014, 09:51 AM

http://bigstory.ap.org/article/alien-artist-hr-gig...

BERLIN (AP) — Swiss artist H.R. Giger, who designed the creature in Ridley Scott's sci-fi horror classic "Alien," has died at age 74 from injuries suffered in a fall, his museum said Tuesday.

R.I.P "Alien" Designer And Surrealist Artist H.R.

May 13, 2014, 09:50 AM

http://www.fastcocreate.com/3030549/rip-alien-desi...

If you're a child of the 1980s, your cinematic visions of terror likely feature the razor-jawed, poison-dripping mouth of Ridley Scott's xenomorph alien. The iconic creation was one of many pop culture milestones created or influenced by Swiss-born artist H.R. Giger, who has died, reportedly, after sustaining injuries in a fall.

Edge Of Tomorrow

May 13, 2014, 04:52 AM

http://www.splinebomb.com/edge-tomorrow-2/

The epic action of “Edge of Tomorrow” unfolds in a near future in which an alien race has hit the Earth in an unrelenting assault, unbeatable by any military unit in the world.

The Art of the Ride Film

May 12, 2014, 05:00 PM

http://www.fxguide.com/featured/the-art-of-the-rid...

For many years modern ride films and theme park attractions have continually built on developments in filmmaking and visual effects. Often combining motion simulators with large-scale imagery, high-frame rates...

War Thunder Heroes VFX Breakdown

May 10, 2014, 02:31 PM

http://www.cgmeetup.net/home/war-thunder-heroes-vf...

A VFX shot breakdown of how RealtimeUK achieved the ‘War Thunder Heroes’ Movie.

Flame VFX for Cosmos: A Spacetime Odyssey

May 9, 2014, 04:44 AM

http://filmmakeriq.com/2014/05/flame-vfx-for-cosmo...

FxGuide chats with Flame artist/owner Sam Edwards, who spent eight months working in the production offices on vfx for the new TV series Cosmos: A Spacetime Odyssey. Edwards composited almost 250 shots, which was approximately 1/6th of the show. We cover a bit of background on the job and then Edwards provides an overview of several shots he work on for the series.

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