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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Was it CG? Or Live Action

December 15, 2013, 07:59 AM

http://animationguildblog.blogspot.ca/2013/12/was-...

... This year several of the finalists for the visual-effects Oscar nomination are pushing the boundaries of f/x lighting, blurring the lines between “practical” and “digital” effects, and along the way, using that lighting to integrate actors with vfx in ways that could only have been dreamed of before.

VFX: Spartacus: Vengeance and War of the Damned

December 13, 2013, 10:43 AM

http://www.3dtotal.com/index_interviews_detailed.p...

We are pleased to offer a first look at an exclusive behind-the-scenes feature on the production of Spartacus: Vengeance and Spartacus: War of the Damned here on 3dtotal.com. Spartacus VFX art director Peter Baustaedter and matte painter Jean-Baptiste Verdier talk to E-on Software about the show's unprecedented challenges and workaround solutions to bring this amazing TV series to our screens.

The Book Thief - Crafting the VFX

December 12, 2013, 08:05 PM

http://www.fxguide.com/featured/the-book-thief-cra...

The Book Thief is Brian Percival’s adaptation of the Markus Zusak brilliant novel, following the touching story of Liesel Meminger in Germany during the break out of World War II. RISE FX visual effects supervisor Florian Gellinger oversaw the film’s VFX work, hand in hand with RISE in-house supervisor Jonathan Weber and producer Kerstin Kensy. We asked Gellinger about some of the key shots.

VES Camera Reports

December 12, 2013, 08:05 PM

http://www.fxguide.com/quicktakes/ves-camera-repor...

Sam Richards at Sony Pictures Imageworks has been working away hard on coding and producing something so simple it is hard to believe we need it as an industry, and yet as most artists know, it is a vital part of production that is often lost: accurate on-set camera notes.

Running A Business: Milk Visual Effects’ Will Co

December 12, 2013, 08:04 PM

http://postperspective.com/2013/12/running-a-busin...

COMPANY: London-based Milk Visual Effects (www.milk-vfx.com, @MilkVFX) CAN YOU DESCRIBE YOUR COMPANY? An independent boutique visual effects company focused on creating innovative and complex sequences for TV (Doctor Who, Sherlock, Black Sails) and feature films (47 Ronin; Hercules). WHAT’S YOUR JOB TITLE? CEO/Executive Producer. WHAT DOES THAT ENTAIL? I run the business with our MD, Nick […]

Using Adobe Creative Cloud for VFX

December 12, 2013, 10:59 AM

http://www.creativeplanetnetwork.com/adobe/adobe/v...

Hasraf (HaZ) Dullul is a well-known visual effects supervisor in the motion picture industry. He began his career in video games and computer-generated sequences before moving into visual effects and compositing for feature films.

Guerilla Render 1.0 - Detailed Presentation

December 11, 2013, 10:38 AM

http://www.3dvf.com/actualite-8321-guerilla-render...

At the launch of the renderer Guerilla Render 1.0 , Mercenaries Engineering published a product page detail, which comes on the strengths of the system. You will find details of the capability of the engine. Guerilla Recall that looks like a rendering solution, look development and lighting, and not as a simple rendering engine. At the heart of the software.

V-Ray 3.0 Progressive Rendering

December 11, 2013, 05:34 AM

http://www.3dtotal.com/index_tutorial_detailed.php...

With the release of V-Ray 3.0 nearing ever closer, Paul Hatton checks out the impressive capabilities of the all-new Progressive Rendering inside V-Ray 3.0, showcasing the Beta version...

The Difficulty With Dragons

December 10, 2013, 01:17 PM

http://cinefex.com/blog/the-difficulty-with-dragon...

In Europe, the dragons of fairy tale and folklore are best known for roasting knights and eating virgins. In China, the colourful serpent is a symbol of power and good fortune. If you journey to Australia, you’re likely to trip over the Rainbow Serpent, creator of the world and denizen of the Dreamtime. The Americas have Quetzalcoatl, winged god of the dawn, while in Africa snakelike dragons slither limbless through some of the most ancient mythologies on Earth.

Interview: DreamWorks FX veteran Alessandro Pepe

December 9, 2013, 11:29 AM

http://www.cgchannel.com/2013/12/interview-dreamwo...

In the run up to the Gnomon School of Visual Effects’ Master Classes 2013, the versatile technical director discusses how the role of the TD is evolving over time, and provides his tips for young FX artists.

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