It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 6, 2013, 05:15 AM
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http://prodesigntools.com/after-effects-play-traff...
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http://www.ranker.com/list/list-of-famous-visual-e...
List of famous visual effects supervisors, with photos, bios, and other information. {#nodes} Who are the top visual effects supervisors in the world? This includes the most promin...
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http://www.artofvfx.com/?p=5310
Last year, Ash Thorp had explained to us his work on TOTAL RECALL. He has since worked on projects such as IRON MAN 3, HAWKEN or AFTER EARTH. He also created the new logo for The Art of VFX.
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http://www.artofvfx.com/?p=5301
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November 4, 2013, 11:07 AM
http://blogs.adobe.com/creativelayer/dylan-roscove...
Dylan Roscover illustrates, programs and designs. Hailing from the Rocky Mountains of Colorado, and currently residing in Los Angeles, he bridges the gap between art and technology—man and machine—to take his work in thoughtful and timeless directions. We caught up with him after his session at our San Francisco Create Now event; he spoke with us about controlled chaos, working without the burden of time, and how things are always more epic when we’re young. When did you know that you...
November 4, 2013, 11:06 AM
http://postperspective.com/2013/11/maxon-upgrades-...
FRIEDRICHSDORF, GERMANY – Maxon (www.maxon.net), makers of 3D modeling, painting, animation and rendering solutions, has upgraded its Cineware offering now available in the latest version of Adobe After Effects CC. The enhancements further the strategic relationship between Maxon and Adobe to deliver improved integration and performance between Maxon’s 3D application, Cinema 4D, and Adobe’s After […]
November 3, 2013, 03:46 PM
http://www.creativebloq.com/career/clients-love-yo...
In the creative industry, a good rep is worth its weight in gold. But what really keeps clients happy? We pass on some revealing truths...
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http://bigthink.com/in-their-own-words/how-much-mo...
Businesses are reaching the limits of what they can squeeze out of a downsized workforce.
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It’s not hard to see why the prospect of ILM creating giant monsters versus giant robots for Guillermo del Toro’s Pacific Rim was something many filmgoers were hungry to see. Perhaps aware of that anticipation, and knowing the challenges that lay ahead in realizing the enormous ‘Kaiju’ versus ‘Jaegers’ fights on screen, the studio retooled many elements of its effects pipeline for the show, including simulation, lighting and rendering.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
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