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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Met’s Characterful Binaural Exhibition

September 10, 2018, 01:45 PM

http://designingsound.org/2018/09/10/the-mets-char...

This is an interview with Nina Diamond about a special exhibition entitled Visitors to Versailles that took place at the Metropolitan Museum of Art in New York. Nina is a Managing Editor and Producer in the Digital Department at the Metropolitan Museum of Art in New York. Previously, she created award-winning digital media for The J. Paul […]

Attend the 2018 FCPX Creative Summit 16-18th Novem

September 10, 2018, 01:45 PM

http://www.fcp.co/final-cut-pro/news/2109-attend-t...

We have been to the previous three and can tell you first hand, if you are interested in Final Cut Pro X, this is the event of the year to attend.

Interview with Detunized on Sound Library Creation

September 10, 2018, 01:44 PM

http://designingsound.org/2018/09/10/interview-wit...

  The Audio Spotlight has interviewed Detunized on the process of creating a sound library. Stephen Marche, the owner of Detunized, explains how he went about recording his sample library “Room Tones” with an IRT cross setup and shares parts of the recordings on youtube. Read about Marche’s process and listen to some examples on […]

Disintegration VFX in AE Tutorial

September 10, 2018, 01:44 PM

https://library.creativecow.net/gleissenberger_tob...

Join VFX guru Tobias Gleissenberger of Surfaced Studio for a classically energetic Adobe After Effects tutorial combining difference mattes, displacement maps, edge glows, and compositing tricks to dissolve (or explode!) one element in your frame while leaving the rest alone.

INFINITY WAR: Russell Earl - VFX Supervisor

September 10, 2018, 01:44 PM

http://www.artofvfx.com/avengers-infinity-war-russ...

In 2016, Russell Earl explained the work of ILM on CAPTAIN AMERICA: CIVIL WAR. He then worked on VIRAL and THE CLOVERFIELD PARADOX. Today, he returns to the MCU with AVENGERS: INFINITY WAR.

Marmoset ships Toolbag 3.05 in beta

September 10, 2018, 03:48 AM

http://www.cgchannel.com/2018/09/marmoset-ships-to...

The update focuses primarily on Toolbag’s baking toolset, adding support for custom cage geometry and improved sampling for texture maps, plus new microsurface shaders and a new ACES-compliant tonemapper.

The Beeping, Gargling History of Gamings Most Icon

September 9, 2018, 04:46 PM

http://designingsound.org/2018/09/09/the-beeping-g...

screenshot from “The Psychology Behind Video Game Sounds (1972-1998), wired.com  Cool overview of the history of game sound design and psychoacoustics. With insight from senior audio director at Blizzard Entertainment Russell Brower, the article plunges the depths of vintage 8bit and 16bit games and their sound design. The “dying” sound in ‘Space Invaders’ and the […]

HOW TO ASSIST ON AVID AND PREMIERE PRO

September 9, 2018, 12:10 PM

https://www.screeneditors.com.au/how-to-assist-on-...

The ultimate course! The ASE is running a course in conjunction with Sydney TAFE Film and TV section to help you understand the basics of assisting, running through the same tasks on our two most popular professional editing platforms: Avid and Premiere Pro You may be a budding Assistant, or an Editor who has to be […]

A.I. Gigapixel receives update and new resizing mo

September 9, 2018, 12:09 PM

https://www.provideocoalition.com/a-i-gigapixel-re...

The image resizer A.I. Gigapixel, from Topaz Labs, received a new update, featuring additional options for image enhancement, 3 sets of new Artificial Intelligence models and other features.

DIT: Maintaining order on set

September 8, 2018, 06:21 AM

https://postperspective.com/dit-maintaining-order-...

By Karen Moltenbrey The DIT, or digital imaging technician, can best be described as that important link between on-set photography and post production. Part of the camera crew, the DIT works with the cinematographer and post production on the workflow, camera settings, signal integrity and image acquisition. Much more than a data wrangler, Continue reading → September 7, 2018 The post DIT: Maintaining order on set appeared first on Randi Altman's postPerspective.

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