It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 28, 2017, 05:42 AM
http://www.cgchannel.com/2017/03/eye-candy-autodes...
Autodesk has just posted its latest visual effects showreel, showcasing some of the best recent projects on which tools like Maya, 3ds Max and Flame have been used.
March 28, 2017, 05:42 AM
http://www.cgmeetup.net/home/game-of-thrones-tease...
Josh Clos – I worked with the awesome team at Bigstar (bgstr.com) on this teaser for Game of Thrones. As a Game of Thrones fan it was really satisfying to work on and as an FX Artist, it was an amazing opportunity.
March 27, 2017, 05:43 PM
http://postperspective.com/building-workflow-great...
Bling Digital, which is part of the SIM Group, was called on to help establish the workflow on Legendary/Universal’s The Great Wall, starring Matt Damon as European mercenary imprisoned within the wall. While being held he sees exactly why the Chinese built this massive barrier in the first place — and it’s otherworldly. Continue reading → March 27, 2017 The post Building a workflow for The Great Wall appeared first on Randi Altman's postPerspective.
March 27, 2017, 05:43 PM
http://www.prosoundeffects.com/blog/announcing-cin...
Powerful, iconic wind recordings now available for royalty-free use in your own projects with the Cinematic Winds sound effects library. If you don’t already know their names, you’ve certainly heard their work. Well known for their collaboration with David Lynch, Ann Kroeber and Alan Splet’s unique sound effects and design work can be ... The post Announcing: Cinematic Winds Library from Film Sound Legends Ann Kroeber & Alan Splet appeared first on Pro Sound Effects Library.
March 27, 2017, 05:42 PM
http://www.studiodaily.com/2017/03/cg-supervisor-c...
CG supervisor Chris Ryan has been hired by FuseFX Vancouver, where he will head up the 3D department for TV shows including Zoo and Timeless, the company said. At the same time, the company announced that Richard Greenwood had been promoted to head … more » The post CG Supervisor Chris Ryan to Head 3D at FuseFX Vancouver appeared first on Studio Daily.
March 27, 2017, 09:18 AM
http://cinefex.com/blog/vfx-t2-trainspotting/
In 1996, director Danny Boyle tapped into the fashionable ‘Cool Britannia’ movement with Trainspotting, adapted from the novel by Irvine Welsh. With its colorful characters, frank depiction of heroin use, and Ewan McGregor’s unforgettable dive into a public washroom toilet, the black comedy enjoyed both critical acclaim and box office success, and captured the zeitgeist of an era.
March 27, 2017, 05:26 AM
http://designingsound.org/2017/03/randy-thom-the-t...
Randy Thom just published an interesting piece on the (over)use of Reverb on his blog. I think another natural tendency of ours also drives us to over-reverb: humans are innately fascinated by reverb. It’s why so few of us can resist blowing our car horns when we drive through a tunnel. It’s why the voices […]
March 27, 2017, 05:25 AM
https://www.fxguide.com/featured/ilm-creatures-on-...
Skull Island is a re-imagined version of the classic King Kong story. Kong's uncharted Skull Island is inhabited by physically real looking creatures that have evolved into much larger versions of those found elsewhere on earth. There is also an indigenous human population that has, thanks to Kong, survived for generations.
March 27, 2017, 05:24 AM
https://www.asoundeffect.com/new-sound-effects-sou...
This week on A Sound Effect we have ambiences aplenty, as well as gunshots, footsteps, UI sounds, metal and wood impacts, and a monster vocalization processor you will fall in love with. You can go to South Africa and hear their immersive crickets and beautifully bewitching birds, or to Germany or rural Philippines to experience their domestic atmospheres. There are also collections of massive metal and wood impacts, futuristic UI sounds, enormous footsteps, and a vocal processing program that w...
March 26, 2017, 05:36 AM
http://designingsound.org/2017/03/sunday-sound-tho...
I wasn’t really sure what I was gonna write about for today’s Sunday Sound Thought, but the past two weeks I’ve been thinking a lot about self confidence in my work & being a “professional”. The topic is complex but I’m gonna try to summarize a couple of my thoughts. This might turn into a […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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