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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Technical Details Behind Facebook 360 Audio

February 24, 2017, 05:53 AM

http://designingsound.org/2017/02/the-technical-de...

In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here.

Valve Launches Steam Audio

February 24, 2017, 05:53 AM

http://designingsound.org/2017/02/valve-launches-s...

After acquiring Impulsonic earlier this year, Valve just released Steam Audio, a new spatial audio solution with physics based sound propagation on top of HRTF binaural audio for games & VR. The Beta of the SDK is available free of charge & currently supports Windows, Linux, macOS, and Android. For more details please visit the official announcement.

Worldwide Game Audio Groups

February 23, 2017, 03:10 PM

http://designingsound.org/2017/02/worldwide-game-a...

  Time spent, the short amount of time that we have together, in conversation between people has a way of rapidly accelerating the incubation of thoughts inside one’s own head. Whether you share this opinion now, as a reflection of your experiences, or come to this realization later in life – when the moments that […]

Adobe Premiere Pro Teams Achieve Fast Performance

February 23, 2017, 03:10 PM

http://www.videoguys.com/blog/adobe-premiere-pro-f...

Avid’s NEXIS | PRO intelligent storage makes teamwork a dream. Adobe Premiere Pro editors who need to collaborate in real-time are reporting good things – including super fast workflow. Find out more in the video below and see the full article from Avid, here. Avid NEXIS | PRO empowers every contributor across your entire production, Read More The post Adobe Premiere Pro Teams Achieve Fast Performance with Avid appeared first on Videoguys Blog.

Vimeo Premiere Pro CC Panel Introduced

February 23, 2017, 03:08 PM

https://www.cinema5d.com/vimeo-premiere-pro-cc-pan...

As post production workflows get further streamlined by advances in editing software, the demand for a more fluid process of finishing a video and uploading it to a platform is high. Vimeo has addressed this need with a new extension panel for Adobe Premiere Pro CC, allowing for a faster upload process and review pages for PRO and Business members.

THE OA: VFX Breakdown by RVX

February 23, 2017, 03:07 PM

http://www.artofvfx.com/the-oa-vfx-breakdown-by-rv...

Nice environment work by RVX in this VFX breakdown about their work on THE OA...

Video Editing Tips: Consider Slides, Pushes, and S

February 23, 2017, 06:14 AM

https://www.premiumbeat.com/blog/slides-pushes-spl...

Growing tired of the same old default cross dissolve in Premiere Pro? Consider spicing up your splices with pushes, slides, and splits.

NOTICIA: El corto Timecode candidato al Oscar edit

February 23, 2017, 06:14 AM

http://www.finalcutpro.es/2017/02/noticia-corto-ti...

El cortometraje español Timecode, de Juanjo Giménez, es uno de los cortos favoritos este año al premio Oscar de su categoría. La gala de la edición número 89 de los Oscar tendrá lugar este domingo, 26 de febrero, en Los Angeles, California. Tal como explica su creador, Timecode ha sido su primer proyecto post-producido con [...] La entrada NOTICIA: El corto Timecode candidato al Oscar editado con FCP X aparece primero en finalcutpro.es.

VFX Interview Marcos Fajardo

February 23, 2017, 06:12 AM

https://www.fxguide.com/fxpodcasts/fxpodcast-316-m...

Marcos Fajardo won the Sci-tech Scientific and Engineering Award (Academy Plaque) along with Chris Kulla, Alan King, Thiago Ize and Clifford Stein for Arnold. Their renderer was honored for being a highly optimized geometry engine with novel ray-tracing algorithms which unified the rendering of curves, surfaces, volumetrics and subsurface scattering. Arnold started life at Sony Pictures Imageworks and then split into two development streams when Fajardo established Solid Angle SL. Solid Angle wa...

Vimeo Launches Adobe Premiere Pro Panel

February 22, 2017, 03:57 PM

https://www.premiumbeat.com/blog/vimeo-launches-pr...

Vimeo comes to Premiere Pro with the all-new panel that integrates with the Vimeo review pages.

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