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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A How To Guide for Unwrapping UVs With C4D

July 21, 2017, 12:36 PM

http://lesterbanks.com/2017/07/guide-unwrapping-uv...

UV mapping, pinning, unwrapping and layout is an important step in the production pipeline. Yet many Cinema 4D users seem to avoid this step altogether. Others don’t know how enough about it to get a The Post A How To Guide for Unwrapping UVs With C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Virtual Reality: The User Experience of Story

July 21, 2017, 09:29 AM

http://blogs.adobe.com/creativecloud/virtual-reali...

Sign up to get exclusive news, product release news, tutorials, best practices and more — exclusive for Adobe business customers. “Designers stand between revolutions and everyday life. They’re able to grasp momentous changes in technology, science, and society and convert those changes into objects and ideas that people can understand.” –Paola Antonelli In September 2013, Stanford researchers conducted an unusual experiment. Outfitting volunteers with virtual reality (VR) hea...

SIGGRAPH 2017 Production Sessions

July 21, 2017, 06:24 AM

http://cinefex.com/blog/siggraph-2017-production-s...

The SIGGRAPH 2017 Production Sessions program provides a platform for creative professionals to explain their processes and techniques in the fields of computer animation, visual effects, games, virtual reality, themed entertainment, and the software applications used by the artists who create them. Each presentation ends with a Q&A session that allows attendees to quiz the experts.

Evolving Thinking on FCP X Collaboration

July 20, 2017, 05:50 PM

http://www.philiphodgetts.com/2017/07/evolving-thi...

With everyone else apparently racing to add collaboration to their NLE, should Apple?

Calabash animates characters for health PSA

July 20, 2017, 12:19 PM

http://postperspective.com/calabash-animates-chara...

It’s a simple message, told in a very simple way — having a health issue and being judged for it, hurts. An animated PSA for The Simon Foundation, titled Rude2Respect, was animated by Chicago’s Calabash in conjunction with the creative design studio Group Chicago. Opening with typography “Challenging Health Stigma,” the PSA features two friends — a short, Continue reading → July 20, 2017 The post Calabash animates characters for health PSA appeared first on Randi Altman's...

Sibelius | First 8.6.1 Now Available—What’s Ne

July 20, 2017, 10:10 AM

http://www.avidblogs.com/sibelius-first-8-6-1-now-...

The article Sibelius | First 8.6.1 Now Available—What’s New by Sam Butler appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Industry vets open NYC post boutique Twelve

July 20, 2017, 10:09 AM

http://postperspective.com/industry-vets-open-nyc-...

Colorist Lez Rudge and veteran production and post executives Marcelo Gandola, Axel Ericson and Ed Rilli have joined forces to launch New York City-based Twelve, a high-end post boutique for the advertising, film and television industries. Twelve has already been working on campaigns for Jagermeister, Comcast, Maybelline and the NY Rangers. Continue reading → July 20, 2017 The post Industry vets open NYC post boutique Twelve appeared first on Randi Altman's postPerspective.

3D Video Walls for FCP X

July 20, 2017, 10:09 AM

https://fxfactory.com/blog/effects-2/3d-video-wall...

Build and animate video walls from a set of built-in shapes.

VFX company files injunction to block three Disney

July 20, 2017, 10:08 AM

https://www.engadget.com/2017/07/20/vfx-company-fi...

You probably haven't heard of a special effects company called MOVA, but you've seen its Contour facial-capture technology in films like Guardians of the Galaxy and Beauty and the Beast. It could also have a big impact your entertainment choices. The company behind the tech, Rearden LLC, has filed an injunction against Walt Disney Co. to block those two films, along with Avengers: Age of Ultron, from sales or distribution.

Augment Reality with These After Effects HUD Tutor

July 20, 2017, 05:48 AM

https://www.premiumbeat.com/blog/create-huds-after...

Here are a few simple tutorials on building digital HUDs for your next science fiction epic. Use these free elements to master your technique.

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