It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 8, 2016, 10:36 AM
https://www.studio360vr.com/interview-chris-boboti...
In this (360-Degree) episode of our video podcast at Adobe MAX, Marcelo Lewin talks to Chris Bobotis, one of the founders of Mettle, the maker of the Skybox VR and 360-degree plugins for Adobe Premiere Pro and Adobe After Effects.
November 8, 2016, 10:36 AM
http://designingsound.org/2016/11/using-your-ears-...
Continuing our series about the audio artists behind blind-accessible game development, we now speak to Kedar Shashidhar, Founder and Creative Director of the BlackOut VR game studio. His team is currently in the QA phase of their first blind-accessible horror game, Sight Unseen. Kedar was kind enough to share stories about developing this immersive ear-lead experience […]
November 8, 2016, 10:35 AM
https://library.creativecow.net/cow_news/nab_new-y...
Calling April's NAB Show "overwhelming" is an understatement. The expo that fills the rapidly expanding Las Vegas Convention Center every April topped 103,000 attendees and 1700+ exhibitors in 2 million square feet of exhibit space in 2016.
November 8, 2016, 05:32 AM
https://www.fxguide.com/featured/what-sorcery-is-t...
Adobe Max 2016 had an unexpected surprise, Adobe VoCo, think of it as the photoshop of spoken audio.
November 7, 2016, 05:27 PM
http://www.cartoonbrew.com/interviews/marvels-vict...
Make no doubt about it, the visual effects in Marvel films are a big deal. They’re a drawing card for audiences and an integral part in telling the superhero stories. But how do so many complicated shots go through the studio’s global pipeline?
November 7, 2016, 05:27 PM
http://filmmakermagazine.com/100517-dolby-atmos-dr...
I’d seen none of the Marvel movies outside the Iron Man trilogy and wasn’t planning to dive into the MCU with Dr. Strange. But positive early responses piqued my interest, and then I got a curious invitation to a screening preceded by a technical demonstration of the Dolby Atmos sound system.
November 7, 2016, 01:36 PM
http://blogs.nppa.org/editfoundry/2016/11/07/using...
When you make an edit, it's an important decision. Each edit should advance your story. So when do you make an edit? There are many reasons. Your story should have a rhythm, like a good song has a good beat. How do you find your rhythm? Here's an idea. Follow the rhythm of the narration and the soundbites.
November 7, 2016, 10:37 AM
http://www.premiumbeat.com/blog/how-to-create-doct...
Learn how to create a mystical mandala shield in the spirit of Doctor Strange with this exclusive After Effects tutorial. Includes free project files!
November 7, 2016, 10:35 AM
http://www.macworld.co.uk/review/video/apple-final...
The new version of Final Cut Pro X debuted at the recent special event held by Apple at the Town Hall in Cupertino. Shown working on the new MacBook Pro with Touch Bar, this version has much more to offer the high-end professional video editor than ever before. Here's our Final Cut Pro X 10.3 review
November 7, 2016, 10:35 AM
https://filmschoolrejects.com/how-channel-zero-can...
here’s no question that some of horror’s scariest and most memorable moments have come from our imagination being encouraged to run wild. Would we really have gotten the same thrill of terror if we had peered into that black bassinet and seen Adrian’s eyes along with Rosemary? Probably not. Fear in its most distilled and potent form often comes when we are alone in the dark, our minds free to wander the archives of horrors seen or half-remembered, until we eventually suffocate ourselves in...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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