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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Closer Look: VR solutions for production and pos

November 2, 2017, 05:33 PM

http://postperspective.com/a-look-back-at-vr-solut...

By Alexandre Regeffe Back in September, I traveled to Amsterdam to check out new tools relating to VR and 360 production and post. As a producer based in Paris, France, I have been working in the virtual reality part of the business for over two years. While IBC took place in September, Continue reading → November 2, 2017 The post A Closer Look: VR solutions for production and post appeared first on Randi Altman's postPerspective.

Reallusion unveils PopcornFX iClone particle plugi

November 2, 2017, 10:36 AM

http://www.cgchannel.com/2017/11/reallusion-announ...

Reallusion has announced that it is integrating PopcornFX, Persistant Studios’ particle effects technology, with iClone, its real-time 3D animation software.

VALERIAN - VFX Breakdown

October 31, 2017, 09:17 AM

http://www.artofvfx.com/valerian-and-the-city-of-a...

If you like spaceships, huge city and space battle, then don’t miss this VFX Breakdown by Rodeo FX about their work on VALERIAN AND THE CITY OF A THOUSAND PLANETS...

Cinemagraphs: The Mesmerizing Place Between a Phot

October 30, 2017, 04:24 AM

http://blogs.adobe.com/creativecloud/cinemagraphs-...

This month we’re writing about art and artists in limbo, so we couldn’t pass up an opportunity to learn more about cinemagraphs — those eye-catching hybrids that exist somewhere between a photo and a video. To find out more, we talked to Chris Converse, a graphic designer whose amazing cinemagraphs have us hooked. Why Can’t I Stop Looking? When you first lay eyes on a cinemagraph, it’s hard not to stare. It doesn’t quite meet our expectations of a photo (something’s moving!),...

Let’s all move to LA, in 2049

October 27, 2017, 04:43 AM

https://vfxblog.com/2017/10/26/lets-move-to-la-in-...

Los Angeles in 2049 is an over-populated metropolis, threatened by rising sea levels, and featuring vastly different scale buildings, from sprawling favelas to mile high pyramids. That’s how the city is presented in Blade Runner 2049, which had to show a location 30 years into the future from the original Blade Runner and had the benefit of using modern visual effects to make it possible.

What happens in Vegas (Blade Runner VFX)

October 26, 2017, 04:37 AM

https://vfxblog.com/2017/10/25/what-happens-in-veg...

In the third act of Blade Runner 2049 we arrive at a stark orange-y Las Vegas, now a wasteland where the replicant and Blade Runner K (Ryan Gosling) has sought out the old-school Blade Runner Deckard (Harrison Ford).

BLADE RUNNER 2049: Richard Hoover - VFX Supervisor

October 25, 2017, 09:49 AM

http://www.artofvfx.com/blade-runner-2049-richard-...

Richard Hoover has more than 25 years of experience in visual effects. He started at Dream Quest Images and then worked for The Walt Disney Company and Sony Pictures Imageworks. He joined Framestore in 2015. As a VFX supervisor, he took care of the effects of films such as ARMAGEDDON, REIGN OF FIRE, SUPERMAN RETURNS and BEAUTY AND THE BEAST.

How ‘Blade Runner 2049’s’ virtual ménage à

October 25, 2017, 04:08 AM

https://vfxblog.com/2017/10/23/how-blade-runner-20...

The ménage à trois between K (Ryan Gosling), his companion hologram Joi (Ana de Armas) and Mariette (Mackenzie Davis) in Denis Villeneuve’s Blade Runner 2049 is a stunningly realised sequence. It involves the real human Mariette interacting with K, while also ‘merging’ at times with Joi.

Quick Chat: Creating graphics package for UN’s E

October 24, 2017, 05:17 AM

http://postperspective.com/quick-chat-creating-gra...

Undefined Creative (UC) was recently commissioned by the United Nations Development Programme (UNDP) to produce a fresh package of event graphics for its Equator Prize 2017 Awards Ceremony. This project is the latest in a series of motion design-centered work collaborations between the creative studio and the UN, Continue reading → October 23, 2017 The post Quick Chat: Creating graphics package for UN’s Equator Prize ceremony appeared first on Randi Altman's postPerspective.

Recreate the VFX From Blade Runner 2049

October 24, 2017, 05:16 AM

https://www.rocketstock.com/blog/recreate-special-...

The Blade Runner franchise has always been known for it’s use of practical (and non-practical) effects, and it has always been regarded as one of the most legendary examples of how to merge the two to realistic and superior results.

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