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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Interview with Paul Braddock

September 2, 2016, 05:44 AM

http://www.3dtotal.com/interview/869-interview-wit...

Paul Braddock is a seasoned VFX artist with 14 years' experience, currently working full-time for Animal Logic in Sydney, where he has worked since 2002. His role there varies from project to project, switching between production and development work. Outside of his position at Animal Logic, he stays active in his own personal projects, which recently have revolved around 3D printing.

August Tool: Color Control

September 1, 2016, 12:27 PM

http://morganloomis.com/2016/august-tool-color-con...

This month’s tool compliments last month. In a recent Maya update Autodesk added support for coloring curves with RGB values, rather than the limited color index. This tool is an interface for coloring a range of controls while gradually changing the color as it goes along. This can be nice for long tails or tentacles which have lots of consecutive controls.

FuseFX moves into new LA studio

September 1, 2016, 09:32 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Visual effects studio FuseFX (http://fusefx.com) has moved its headquarters to a 27,000-square-foot facility on Califa Street in the Sherman Oaks area of Los Angeles. Comprising two contiguous free-standing structures, the new site can accommodate the company’s current 150-person staff. The new headquarters is home to four screening rooms and features a 4K infrastructure, dedicated broadband connections to the company’s operations in New York and Vancouver, and room for f...

Lettre à celle qui m’a fait aimer les jump cut

September 1, 2016, 09:31 AM

https://journaldunemonteuse.wordpress.com/2016/09/...

Tu avais lu mon livre (cf : je n’aime pas les jump cut) et pourtant, toi qui les adore, tu m’as dit allons-y. En douceur, tu m’as fait tailler les plans, les retailler, les re-retailler, et j’ai monté en jump … Lire la suite →

The MEWShop Interview: Editor Andrew Hafitz

September 1, 2016, 09:31 AM

http://manhattaneditworkshop.blogspot.com/2016/09/...

Anna Gunn in EquityIn Equity, the new woman-centric Wall Street potboiler from director Meera Menon and production company Broad Street, shot after shot and cut after cut line up to reinforce a feeling of suffocating isolation. This is by design, according to editor Andrew Hafitz. The film, which follows investment banker Naomi Bishop (Anna Gunn) through a scandal-plagued tech IPO, is shot and cut with a cold, nearly clinical eye. From the first frames, the entire film seems intent on distan...

Monthly Topic: Failure

September 1, 2016, 09:31 AM

http://designingsound.org/2016/09/monthly-topic-fa...

Failure can be scary. As artists and designers, we encounter failure regularly. At the worst of times it can even deter us from trying. How can we push past failure and come out smarter and stronger? You build on failure. You use it as a stepping stone. Close the door on the past. You don’t try […]

Les roches

September 1, 2016, 05:52 AM

https://journaldunemonteuse.wordpress.com/2016/09/...

Erreur du correcteur orthographique ou faute de frappe ? Plusieurs échanges sms où nous nous parlons « des roches ».  « J’ai branché le disque dur et copié les roches dedans ».  Les rushes deviennent des pierres, des cailloux, de la roche, de la … Lire la suite →

SAGA OF THE AMPHIBI-HACK, PART 2: THE BUILD

September 1, 2016, 05:51 AM

http://lfhd.net/2016/09/01/saga-of-the-amphibi-hac...

“Are there supposed to be two of these?” My wife texts me at work. “I thought you were only making one of these.” On Friday the parts for the computer arrived. And apparently something happened with the order, as TWO computer cases arrived. So my wife, who knew I was building ONE computer was confused, […]

RealFlow & Cinema 4D: New Workflow for Fluid Simul

September 1, 2016, 05:51 AM

http://www.cgmeetup.net/home/realflow-cinema-4d-ne...

Next Limit`s RealFlow team has recently released the new RealFlow | Cinema 4D. This integration allows you now to get the best in fluid simulation directly inside C4D. With RealFlow`s Dyverso solver inside RealFlow|Cinema4D you get the best quality in small and medium-scale simulations.

IBM Watson cuts trailer for Morgan

August 31, 2016, 05:23 PM

http://www.philiphodgetts.com/2016/08/ibm-watson-c...

IMB Watson just cut a movie trailer. What do you think?

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