It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 5, 2016, 05:55 AM
http://blogs.adobe.com/richardcurtis/2016/08/05/cr...
We have been hearing from photographers, especially those out in the field when travelling, that it would be great to have the ability to take the SD card from the camera and edit RAW files, on the go with Lightroom mobile, without having to go back to the studio. This remote workflow if finally here for iOS, and it’s great ! You will need to get a card reader, like the SD card reader to ightening adapter shown below. All you need to do is to put the SD card into the adapter and plug ...
August 4, 2016, 05:10 PM
http://postperspective.com/content-creators-can-no...
Further expanding it’s cinematic VR ecosystem, Jaunt Inc. has launched Jaunt Publishing, a program that allows the professional VR creators to publish their VR content directly to the Jaunt VR app. Through an online portal on the company’s website, Jaunt Publishing allows creators to submit their work for consideration and publishing across the Jaunt platform. Continue reading →August 4, 2016
August 3, 2016, 12:29 PM
https://journaldunemonteuse.wordpress.com/2016/08/...
Le voilà enfin ! Tout chaud sorti des cartons de l’imprimeur et édité par les éditions Adespote (une toute jeune maison d’édition !) Je suis très émue ! Et je le trouve plus beau que dans mes rêves ! Mes … Lire la suite →
August 3, 2016, 12:29 PM
http://manhattaneditworkshop.blogspot.com/2016/08/...
The Open Call for submissions for our 2017-18 fellowship begins today! The online application must be completed by September 30, 2016. There is no fee to apply.As you know, the Karen Schmeer Film Editing Fellowship honors the memory of our friend and gifted editor Karen Schmeer. Inspired by Karen's generous nature, the fellowship assists emerging documentary editors by developing their talent, expanding their creative community, and furthering their career aspirations. We work with Ameri...
August 3, 2016, 09:17 AM
http://www.avidblogs.com/how-to-manage-a-story-cen...
The article How to Manage a Story-Centric Workflow Within a Single UI by Craig Wilson appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
August 3, 2016, 09:17 AM
http://designingsound.org/2016/08/beep-book-releas...
The Beep Documentary Project just announced that the Beep Book is now available. The book contains transcripts of interviews with over 100 game audio professionals from a range of areas of game sound’s history. Interviews include artists such as Marty O’Donnell (Halo), George “The Fat Man” Sanger (7th Guest), Nobuo Uematsu (Final Fantasy), Yoko Shimomura (Kingdom Hearts), and aim to explore […]
August 3, 2016, 09:16 AM
http://www.artofvfx.com/star-trek-beyond-atomic-fi...
Interesting video by Autodesk with Kevin Baillie, VFX Supervisor and CEO, talking about the work of Atomic Fiction on STAR TREK BEYOND...
August 3, 2016, 09:16 AM
http://www.cgmeetup.net/home/uv-unwrapping-in-cine...
How to bring your c4d models to 3d coat, unwrap and then bring him back!
August 3, 2016, 09:16 AM
http://www.artofvfx.com/nerve-making-of-vfx-brains...
Here is the making of by Brainstorm Digital about their VFX work on NERVE...
August 3, 2016, 09:16 AM
http://sploid.gizmodo.com/how-pixar-uses-music-to-...
It’s not as simple as just playing sad music over sad scenes. No, Pixar plays with our emotions through music, sending out contrasting messages through what we see and what we hear to tear at our feelings even more. Which means, mixing happy music over sad scenes is how Pixar really gets us.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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