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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Find Inspiration for Your Next Sound Design Projec

March 8, 2017, 06:33 PM

http://www.prosoundeffects.com/blog/find-inspirati...

Feeling inspired to create compelling work can be a serious obstacle for sound designers and audio professionals – especially when you’re on tight deadlines, tiny budgets, and juggling multiple projects. What do you do when you’re simply out of ideas? We’ve talked to dozens of successful sound designers, sound editors and ... The post Find Inspiration for Your Next Sound Design Project appeared first on Pro Sound Effects Library.

The Nugenaudio VisLM2 Loudness Meter Is The Perfec

March 8, 2017, 05:12 AM

http://www.broadcastbeat.com/the-nugenaudio-vislm2...

The all new VisLM2 loudness meter from Nugenaudio is the perfect solution to your audio and sound workflow systems and challenges. Whether it is under severe testing conditions or being put to use through everyday workflow integration, the VisLM-H2 can handle any and all challenges. It has become a standard industry wide because of the ...

Celebrating the 2017 MPSE & CAS Student Award Nomi

March 7, 2017, 08:07 AM

http://www.avidblogs.com/celebrating-2017-mpse-cas...

The article Celebrating the 2017 MPSE & CAS Student Award Nominees by Jess Bedford appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Sunday Sound Thought #62 – GDC Wrap Up: What Was

March 6, 2017, 06:15 AM

http://designingsound.org/2017/03/sunday-sound-tho...

In reflecting on GDC last week, I find several themes coming to mind. I can talk about attending Sightglass coffee at the crack of dawn, where I was able to appreciate the openness of the audio community and their willingness to share experiences, advice, or knowledge. Or, I can muse about the talks themselves, wrapping up […]

The sound stories behind 'Arrival' and 'Hacksaw Ri

February 27, 2017, 07:11 AM

https://www.asoundeffect.com/oscar-sound-winners-2...

The 2017 Oscar results are in, and a huge congrats to all the winners and nominees! Here are the inside-stories behind the sound for this year’s winners of the Oscars for Best Sound Editing and Best Sound Mixing...

I Started an Audio Podcast and So Can You

February 24, 2017, 05:53 AM

http://designingsound.org/2017/02/i-started-an-aud...

  Guest post by Matthew Marteinsson   So podcasts… there’s a lot of them. I’ve been running one for three years now and feel we’ve got a pretty good listenership. Maybe you’ve heard of it, maybe you haven’t. It’s Beards, Cats, And Indie Game Audio, or #BCAIGA as I like to call it. (I’ve got a […]

The Technical Details Behind Facebook 360 Audio

February 24, 2017, 05:53 AM

http://designingsound.org/2017/02/the-technical-de...

In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here.

Valve Launches Steam Audio

February 24, 2017, 05:53 AM

http://designingsound.org/2017/02/valve-launches-s...

After acquiring Impulsonic earlier this year, Valve just released Steam Audio, a new spatial audio solution with physics based sound propagation on top of HRTF binaural audio for games & VR. The Beta of the SDK is available free of charge & currently supports Windows, Linux, macOS, and Android. For more details please visit the official announcement.

Worldwide Game Audio Groups

February 23, 2017, 03:10 PM

http://designingsound.org/2017/02/worldwide-game-a...

  Time spent, the short amount of time that we have together, in conversation between people has a way of rapidly accelerating the incubation of thoughts inside one’s own head. Whether you share this opinion now, as a reflection of your experiences, or come to this realization later in life – when the moments that […]

The Calm and the Chaos: Creating the Sound for ‘

February 22, 2017, 03:54 PM

http://designingsound.org/2017/02/dishonored-2-int...

In 2012, the stealth-action video game Dishonored was released. Developed by Arkane Studios and released by Bethesda, it was what any fan of sly first-person games could hope for. In the industrial, free-roaming city of Dunwall, players could choose to play as a lethal action hero, a strategic assassin, or a peacemongering vigilante, avoiding brutal […]

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